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j2-isaac
Sapce-Invaders-Resit
Commits
ee0763b2
Commit
ee0763b2
authored
1 year ago
by
j2-isaac
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game.h
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ee0763b2
// game.h
#ifndef GAME_H
#define GAME_H
#include
<SFML/Graphics.hpp>
#include
<vector>
#include
"Player.h"
#include
"Enemy.h"
#include
"Bullet.h"
class
Game
{
public:
Game
();
void
run
();
private:
void
processEvents
();
void
update
();
void
render
();
sf
::
RenderWindow
m_window
;
Player
m_player
;
std
::
vector
<
Enemy
>
m_enemies
;
std
::
vector
<
Bullet
>
m_bullets
;
};
#endif
// game.cpp
#include
"Game.h"
Game
::
Game
()
:
m_window
(
sf
::
VideoMode
(
800
,
600
),
"SFML Game"
)
{
// Initialize player, enemies, bullets, etc.
}
void
Game
::
run
()
{
while
(
m_window
.
isOpen
())
{
processEvents
();
update
();
render
();
}
}
void
Game
::
processEvents
()
{
sf
::
Event
event
;
while
(
m_window
.
pollEvent
(
event
))
{
if
(
event
.
type
==
sf
::
Event
::
Closed
)
m_window
.
close
();
}
}
void
Game
::
update
()
{
// Update game logic, move player, update enemy positions, check collisions, etc.
}
void
Game
::
render
()
{
m_window
.
clear
();
// Draw everything here: player, enemies, bullets, etc.
m_window
.
display
();
}
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