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Commit 8fc20a89 authored by j2-isaac's avatar j2-isaac
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game.cpp 0 → 100644
#include "game.h"
Game::Game() : m_window(sf::VideoMode(800, 600), "Space Invaders") {
// Initialize game objects
m_player.setPosition(400, 550);
// Initialize enemies
// Initialize bullets
}
void Game::run() {
while (m_window.isOpen()) {
processEvents();
update();
render();
}
}
void Game::processEvents() {
sf::Event event;
while (m_window.pollEvent(event)) {
if (event.type == sf::Event::Closed)
m_window.close();
else if (event.type == sf::Event::KeyPressed) {
// Handle key press events
if (event.key.code == sf::Keyboard::Space) {
// Fire bullet
}
}
}
}
void Game::update() {
// Update game logic
m_player.update();
// Update enemies
// Update bullets
}
void Game::render() {
m_window.clear();
// Render game objects
m_window.draw(m_player);
// Render enemies
// Render bullets
m_window.display();
}
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