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j2-isaac
Sapce-Invaders-Resit
Commits
8fc20a89
"README.rst" did not exist on "95a8d47e510c783d4efd4fa6f556551db7350de0"
Commit
8fc20a89
authored
1 year ago
by
j2-isaac
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game.cpp
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8fc20a89
#include
"game.h"
Game
::
Game
()
:
m_window
(
sf
::
VideoMode
(
800
,
600
),
"Space Invaders"
)
{
// Initialize game objects
m_player
.
setPosition
(
400
,
550
);
// Initialize enemies
// Initialize bullets
}
void
Game
::
run
()
{
while
(
m_window
.
isOpen
())
{
processEvents
();
update
();
render
();
}
}
void
Game
::
processEvents
()
{
sf
::
Event
event
;
while
(
m_window
.
pollEvent
(
event
))
{
if
(
event
.
type
==
sf
::
Event
::
Closed
)
m_window
.
close
();
else
if
(
event
.
type
==
sf
::
Event
::
KeyPressed
)
{
// Handle key press events
if
(
event
.
key
.
code
==
sf
::
Keyboard
::
Space
)
{
// Fire bullet
}
}
}
}
void
Game
::
update
()
{
// Update game logic
m_player
.
update
();
// Update enemies
// Update bullets
}
void
Game
::
render
()
{
m_window
.
clear
();
// Render game objects
m_window
.
draw
(
m_player
);
// Render enemies
// Render bullets
m_window
.
display
();
}
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