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Some Win32 drivers would draw into wrong buffers
after OpenGL mode change. After changing from single- to doublebuffered OpenGL, glClear would write into the FRONbuffer and swap_buffers would not send a glFlush(). (nVidia GeForce2 MX/MX 400, 2560x1024 pixel, 16bit) git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1805 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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