- May 26, 2024
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Felix authored
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- May 15, 2024
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Arthur Sonzogni authored
A bug was introduced by: https://github.com/ArthurSonzogni/FTXUI/pull/826 The checkbox label wasn't updated. Bug:https://github.com/ArthurSonzogni/FTXUI/issues/861
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- May 13, 2024
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ArthurSonzogni authored
A bug was introduced by: https://github.com/ArthurSonzogni/FTXUI/pull/826 The checkbox label wasn't updated. Bug:https://github.com/ArthurSonzogni/FTXUI/issues/861
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- May 06, 2024
- May 05, 2024
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ccn authored
minor typo
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- May 01, 2024
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Arthur Sonzogni authored
Fix all the diagnostics reported. Bug: https://github.com/ArthurSonzogni/FTXUI/issues/828
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- Apr 28, 2024
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Jørn Gustav Larsen authored
In order for applications to receive all keyboard inputs, including the Ctrl-C and Ctrl-Z, the raw input mode has been enabled. As result the SIGINT will no longer be used, instead the keyboard Ctrl-C event is used for exiting the framework, but only if no components has made use of it. Co-authored-by:
Jørn Gustav Larsen <jgl@fasttracksoftware.com> Co-authored-by:
ArthurSonzogni <sonzogniarthur@gmail.com>
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Mark Antabi authored
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ArthurSonzogni authored
- Apr 27, 2024
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Clancy Walters authored
This is a no-op patch, but prefered, because this centralize the exit path below `Exit()`.
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Arthur Sonzogni authored
This avoids an ordering problem with whatever the user printed and interacting with termios/WinAPI. Bug:https://github.com/ArthurSonzogni/FTXUI/issues/846
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Dimo Markov authored
Co-authored-by:
ArthurSonzogni <sonzogniarthur@gmail.com>
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- Apr 22, 2024
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cole-io authored
Clarified some sentences, changed "external package" section to "utilization", added a tip on linking
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- Apr 18, 2024
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na-trium-144 authored
Co-authored-by:
ArthurSonzogni <sonzogniarthur@gmail.com>
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- Apr 07, 2024
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ArthurSonzogni authored
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- Apr 06, 2024
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James authored
Co-authored-by:
ArthurSonzogni <sonzogniarthur@gmail.com>
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- Apr 03, 2024
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Jørn Gustav Larsen authored
When moving the cursor back to its original location, a problem arises when cursor placed in the right edge column, where an off by one error occur. This pull request will resolve this problem. Co-authored-by:
Jørn Gustav Larsen <jgl@fasttracksoftware.com> Co-authored-by:
Jørn Gustav Larsen <jgl@adminbyrequest.com> Co-authored-by:
ArthurSonzogni <sonzogniarthur@gmail.com>
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- Mar 30, 2024
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Arthur Sonzogni authored
It was introduced mistakenly by: https://github.com/ArthurSonzogni/FTXUI/commit/f495ce029cb3a9b4c8309e4456e494f8b6b09967
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- Feb 22, 2024
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faizan171997 authored
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- Jan 26, 2024
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ArthurSonzogni authored
Fixed: https://github.com/ArthurSonzogni/FTXUI/issues/814
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- Jan 25, 2024
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Arthur Sonzogni authored
Fixed: https://github.com/ArthurSonzogni/FTXUI/issues/812
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- Jan 17, 2024
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rio authored
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- Jan 10, 2024
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Arthur Sonzogni authored
Some users might destroy `this`, which would result in UAF. In the future, we should consider alternatives like posting a task to the main loop, or rely on users for this. Fixed:https://github.com/ArthurSonzogni/FTXUI/issues/804
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- Jan 08, 2024
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Mohammad Rahimi authored
FTowerX is Tower of Hanoi game developed using FTXUI
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Nikola Dućak authored
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nyako authored
This solve the issue encountered when using clang under MSVC.
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- Dec 23, 2023
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Particle_G authored
Fix: #795
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- Dec 17, 2023
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Arthur Sonzogni authored
Fixed: https://github.com/ArthurSonzogni/FTXUI/issues/792
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Arthur Sonzogni authored
Fixed: https://github.com/ArthurSonzogni/FTXUI/issues/792
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- Nov 19, 2023
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ArthurSonzogni authored
It was intended to open gthe alternate screen.
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Arthur Sonzogni authored
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- Nov 11, 2023
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Arthur Sonzogni authored
This should solve #766 The original PR was: #767 Co-authored-by:
rbrugo <brugo.riccardo@gmail.com> Co-authored-by:
ArthurSonzogni <sonzogniarthur@gmail.com>
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Clément Roblot authored
This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/773 Dragging the mouse with the left button pressed now avoids activating multiple checkboxes. Add support for detecting mouse press transition. Added: ```cpp // The previous mouse event. Mouse Mouse::previous; // Return whether the mouse transitionned from: // released to pressed => IsPressed() // pressed to pressed => IsHeld() // pressed to released => IsReleased() bool Mouse::IsPressed(Button button) const; bool Mouse::IsHeld(Button button) const; bool Mouse::IsReleased(Button button) const; ``` A couple of components are now activated when the mouse is pressed, as opposed to released. Co-authored-by:
ArthurSonzogni <sonzogniarthur@gmail.com>
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chrysante authored
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- Nov 05, 2023
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Clément Roblot authored
Co-authored-by:
ArthurSonzogni <sonzogniarthur@gmail.com>
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- Oct 23, 2023
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Ali Caglayan authored
We update the lock on the nix flake and also add a dev shell. This means you can do `nix build` to build the project and `nix develop` to drop into a development environment with cmake and clang. Signed-off-by:
Ali Caglayan <alizter@gmail.com> Co-authored-by:
ArthurSonzogni <sonzogniarthur@gmail.com>
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- Oct 19, 2023
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benoitdudu authored
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