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Avoid making new allocation to clear the screen. (#420)
Previously, a new 2D vector was allocated for every new frame. This caused a lot of temporary allocation to be made. This patch modify "Screen::Clear" so that it do make a new allocation, but clear the existing one instead. Bug:https://github.com/ArthurSonzogni/FTXUI/issues/290#issuecomment-1153327251
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