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UFCFVK-15-2 - Internet of things - Challenge 1
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ja3-saxby
UFCFVK-15-2 - Internet of things - Challenge 1
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v1.0.0
mvp-2
mvp-1
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Created with Raphaël 2.2.0
10
Feb
9
8
Version 1.0.0
v1.0.0 master
v1.0.0 master
Fixed bugs where top row would not clear on cascade or be checked for cascades
Clarify that these are indeed bugs and need fixing
Add note about which coding convention has been followed
Some tidy up
Add student number to source banner
Add licensing details
Format docs more nicely
Add build instructions
Added play instructions
Rename UBIT to ubit
Add scoring
Implemented Block rotation!
Associate event-handlers for rotation functionality
Add implementation of rotation
Fix some C++ grumbles caused by using enums to index arrays
Add lookup table for sprites and new image-referencing using it
Added FLASH-backed data for rotated sprites
Change accelero sensitivity back down to 300
Changed sprites back to 3x3 in preparation for block-rotation feature
Fixed another oversight in collision-detection code
mvp-2
mvp-2
Fixed lag and false game overs!
Logic re-write to hopefully make a less laggy game
Increase sensitivity of tilt controls a bit
mvp-1
mvp-1
Added some optimisations
Got MVP working, with row-elimination
Change shifting left and right to use accelerometer
Reduced block descent speed for the time being
Added move commands
Got a crude demo of falling blocks stacking working
Coded up a stacking Block demo without player movement
Add no-op statement to let code compile
Added come co-ord style classes and collision-detection code
Interactive button-pressing demo for shape-shifting without collision-detection
Added a accurately-timed animation test in debug function
Put debug test into separate function
Implement block scrolling test
Amend mistakes
Add simple image debug test
Added a Block class for creating blocks to play with
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