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Created with Raphaël 2.2.010Feb98Version 1.0.0v1.0.0 masterv1.0.0 masterFixed bugs where top row would not clear on cascade or be checked for cascadesClarify that these are indeed bugs and need fixingAdd note about which coding convention has been followedSome tidy upAdd student number to source bannerAdd licensing detailsFormat docs more nicelyAdd build instructionsAdded play instructionsRename UBIT to ubitAdd scoringImplemented Block rotation!Associate event-handlers for rotation functionalityAdd implementation of rotationFix some C++ grumbles caused by using enums to index arraysAdd lookup table for sprites and new image-referencing using itAdded FLASH-backed data for rotated spritesChange accelero sensitivity back down to 300Changed sprites back to 3x3 in preparation for block-rotation featureFixed another oversight in collision-detection codemvp-2mvp-2Fixed lag and false game overs!Logic re-write to hopefully make a less laggy gameIncrease sensitivity of tilt controls a bitmvp-1mvp-1Added some optimisationsGot MVP working, with row-eliminationChange shifting left and right to use accelerometerReduced block descent speed for the time beingAdded move commandsGot a crude demo of falling blocks stacking workingCoded up a stacking Block demo without player movementAdd no-op statement to let code compileAdded come co-ord style classes and collision-detection codeInteractive button-pressing demo for shape-shifting without collision-detectionAdded a accurately-timed animation test in debug functionPut debug test into separate functionImplement block scrolling testAmend mistakesAdd simple image debug testAdded a Block class for creating blocks to play with
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