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Commit 5d2fdc14 authored by Benedict Gaster's avatar Benedict Gaster
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Added support for brew

parent a7ccb735
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CC = clang++
LD = clang++
CPPFLAGS = -std=c++17 -I./include -I/opt/homebrew/include/ -I/opt/homebrew/include/SDL2 -D_THREAD_SAFE
CFLAGS = -I./include -I/opt/homebrew/include/ -D_THREAD_SAFE -I/opt/homebrew/include/SDL2
LDFLAGS = -L/opt/homebrew/lib -lSDL2 -lSDL2_ttf -lSDL2_image -lfreetype -lpng -lwebp -ltiff -ljpeg -lbz2 -lz -framework OpenGL
ROOTDIR = ./
CP = cp
ECHO = echo
BUILD_DIR = build
C_SOURCES = src/SDL_FontCache.c
CPP_SOURCES = src/app.cpp src/context.cpp
OBJECTS = $(addprefix $(BUILD_DIR)/,$(notdir $(CPP_SOURCES:.cpp=.o)))
vpath %.cpp $(sort $(dir $(CPP_SOURCES)))
vpath %.cpp examples
vpath %.cpp assignment
OBJECTS += $(addprefix $(BUILD_DIR)/,$(notdir $(C_SOURCES:.c=.o)))
vpath %.c $(sort $(dir $(C_SOURCES)))
$(BUILD_DIR)/%.o: %.cpp Makefile | $(BUILD_DIR)
$(ECHO) compiling $<
$(CC) -c $(CPPFLAGS) $< -o $@
$(BUILD_DIR)/%.o: %.c Makefile | $(BUILD_DIR)
$(ECHO) compiling $<
clang -c $(CFLAGS) $< -o $@
all: $(BUILD_DIR)/splat $(BUILD_DIR)/shapes $(BUILD_DIR)/sprite $(BUILD_DIR)/assignment
$(BUILD_DIR)/splat: $(OBJECTS) $(BUILD_DIR)/splat.o Makefile
$(ECHO) linking $<
$(CC) -L/opt/homebrew/lib -lSDL2 -lSDL2_ttf -lSDL2_image -lfreetype -lpng -lwebp -ltiff -ljpeg -lbz2 -lz -framework OpenGL -o $@ $(OBJECTS) build/splat.o
install_name_tool -change /usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib ./osx/runtime/libSDL2-2.0.0.dylib $(BUILD_DIR)/splat
$(ECHO) success
$(BUILD_DIR)/shapes: $(OBJECTS) $(BUILD_DIR)/shapes.o Makefile
$(ECHO) linking $<
$(CC) -L/opt/homebrew/lib -lSDL2 -lSDL2_ttf -lSDL2_image -lfreetype -lpng -lwebp -ltiff -ljpeg -lbz2 -lz -framework OpenGL -o $@ $(OBJECTS) build/shapes.o
install_name_tool -change /usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib ./osx/runtime/libSDL2-2.0.0.dylib $(BUILD_DIR)/shapes
$(ECHO) success
$(BUILD_DIR)/sprite: $(OBJECTS) $(BUILD_DIR)/sprite.o Makefile
$(ECHO) linking $<
$(CC) -L/opt/homebrew/lib -lSDL2 -lSDL2_ttf -lSDL2_image -lfreetype -lpng -lwebp -ltiff -ljpeg -lbz2 -lz -framework OpenGL -o $@ $(OBJECTS) build/sprite.o
install_name_tool -change /usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib ./osx/runtime/libSDL2-2.0.0.dylib $(BUILD_DIR)/sprite
$(ECHO) success
$(BUILD_DIR)/assignment: $(OBJECTS) $(BUILD_DIR)/assignment.o Makefile
$(ECHO) linking $<
$(CC) -L/opt/homebrew/lib -lSDL2 -lSDL2_ttf -lSDL2_image -lfreetype -lpng -lwebp -ltiff -ljpeg -lbz2 -lz -framework OpenGL -o $@ $(OBJECTS) build/assignment.o
install_name_tool -change /usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib ./osx/runtime/libSDL2-2.0.0.dylib $(BUILD_DIR)/assignment
$(ECHO) success
#######################################
# clean up
#######################################
clean:
-rm -fR $(BUILD_DIR)/assignment $(BUILD_DIR)/sprite $(BUILD_DIR)/shapes $(BUILD_DIR)/splat $(BUILD_DIR)/*.o
#######################################
# dependencies
#######################################
-include $(shell mkdir .dep 2>/dev/null) $(wildcard .dep/*)
.PHONY: clean all
\ No newline at end of file
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