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Commit 58b59ea9 authored by BG Dummy's avatar BG Dummy
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assignment dir

parent 26d8acee
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......@@ -19,6 +19,7 @@ CPP_SOURCES = src/app.cpp src.cpp/context.cpp
OBJECTS = $(addprefix $(BUILD_DIR)/,$(notdir $(CPP_SOURCES:.cpp=.o)))
vpath %.cpp $(sort $(dir $(CPP_SOURCES)))
vpath %.cpp examples
vpath %.cpp assignment
OBJECTS += $(addprefix $(BUILD_DIR)/,$(notdir $(C_SOURCES:.c=.o)))
vpath %.c $(sort $(dir $(C_SOURCES)))
......@@ -31,26 +32,35 @@ $(BUILD_DIR)/%.o: %.c Makefile | $(BUILD_DIR)
$(ECHO) compiling $<
clang -c $(CFLAGS) $< -o $@
all: $(BUILD_DIR)/splat $(BUILD_DIR)/shapes $(BUILD_DIR)/sprite
all: $(BUILD_DIR)/splat $(BUILD_DIR)/shapes $(BUILD_DIR)/sprite $(BUILD_DIR)/assignment
$(BUILD_DIR)/splat: $(OBJECTS) $(BUILD_DIR)/splat.o Makefile
$(ECHO) linking $<
$(CC) -L./osx/lib/ -lSDL2 -lSDL2_ttf -lSDL2_image -lfreetype -lpng -lwebp -ltiff -ljpeg -lbz2 -lz -framework OpenGL -o $@ $(OBJECTS) build/splat.o
# $(CC) $(LDFLAGS) -o $@ $(OBJECTS) $(BUILD_DIR)/splat.o
install_name_tool -change /usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib ./osx/runtime/libSDL2-2.0.0.dylib $(BUILD_DIR)/splat
$(ECHO) success
$(BUILD_DIR)/shapes: $(OBJECTS) $(BUILD_DIR)/shapes.o Makefile
$(ECHO) linking $<
$(CC) -L./osx/lib/ -lSDL2 -lSDL2_ttf -lSDL2_image -lfreetype -lpng -lwebp -ltiff -ljpeg -lbz2 -lz -framework OpenGL -o $@ $(OBJECTS) build/shapes.o
install_name_tool -change /usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib ./osx/runtime/libSDL2-2.0.0.dylib $(BUILD_DIR)/shapes
# $(CC) $(LDFLAGS) -o $@ $(OBJECTS) $(BUILD_DIR)/splat.o
$(ECHO) success
$(BUILD_DIR)/sprite: $(OBJECTS) $(BUILD_DIR)/sprite.o Makefile
$(ECHO) linking $<
$(CC) -L./osx/lib/ -lSDL2 -lSDL2_ttf -lSDL2_image -lfreetype -lpng -lwebp -ltiff -ljpeg -lbz2 -lz -framework OpenGL -o $@ $(OBJECTS) build/sprite.o
install_name_tool -change /usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib ./osx/runtime/libSDL2-2.0.0.dylib $(BUILD_DIR)/sprite
# $(CC) $(LDFLAGS) -o $@ $(OBJECTS) $(BUILD_DIR)/splat.o
$(ECHO) success
$(BUILD_DIR)/assignment: $(OBJECTS) $(BUILD_DIR)/assignment.o Makefile
$(ECHO) linking $<
$(CC) -L./osx/lib/ -lSDL2 -lSDL2_ttf -lSDL2_image -lfreetype -lpng -lwebp -ltiff -ljpeg -lbz2 -lz -framework OpenGL -o $@ $(OBJECTS) build/assignment.o
install_name_tool -change /usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib ./osx/runtime/libSDL2-2.0.0.dylib $(BUILD_DIR)/assignment
$(ECHO) success
#######################################
# clean up
#######################################
......@@ -62,5 +72,4 @@ clean:
#######################################
-include $(shell mkdir .dep 2>/dev/null) $(wildcard .dep/*)
.PHONY: clean all
\ No newline at end of file
#include <iostream>
#include <iomanip>
#include <vector>
#include <cstring>
#include <tuple>
#include <context.hpp>
#include <app.hpp>
using namespace std;
const int width = 640;
const int height = 480;
class MyApp: public uwe::App {
private:
public:
MyApp(int width, int height, std::string title);
~MyApp();
void begin() override;
void update() override;
void draw() override;
void key_pressed(uwe::Scancode scancode, bool repeat) override;
void mouse_pressed(int x, int y, uwe::Button button) override;
void mouse_released(int x, int y, uwe::Button button) override;
void mouse_moved(int x, int y) override;
};
MyApp::MyApp(int width, int height, std::string title) {
init(width, height, title);
}
MyApp::~MyApp() {
}
void MyApp::begin() {
}
void MyApp::update() {
}
void MyApp::key_pressed(uwe::Scancode scancode, bool repeat) {
switch (scancode) {
default: {
// nothing see here
}
}
}
void MyApp::mouse_pressed(int x, int y, uwe::Button button) {
}
void MyApp::mouse_released(int x, int y, uwe::Button button) {
}
void MyApp::mouse_moved(int x, int y) {
}
void MyApp::draw() {
clear(uwe::Colour::black());
}
int main(int argc, char *argv[]) {
uwe::App* app = new MyApp{width, height, "Assignment"};
app->run();
return 0;
}
\ No newline at end of file
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