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Benedict Gaster
assignment_2023
Commits
58b59ea9
Commit
58b59ea9
authored
4 years ago
by
BG Dummy
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assignment dir
parent
26d8acee
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2
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2 changed files
Makefile
+11
-2
11 additions, 2 deletions
Makefile
assignment/assignment.cpp
+75
-0
75 additions, 0 deletions
assignment/assignment.cpp
with
86 additions
and
2 deletions
Makefile
+
11
−
2
View file @
58b59ea9
...
...
@@ -19,6 +19,7 @@ CPP_SOURCES = src/app.cpp src.cpp/context.cpp
OBJECTS
=
$(
addprefix
$(
BUILD_DIR
)
/,
$(
notdir
$(
CPP_SOURCES:.cpp
=
.o
)))
vpath
%.cpp
$(
sort
$(
dir
$(
CPP_SOURCES
)))
vpath
%.cpp
examples
vpath
%.cpp
assignment
OBJECTS
+=
$(
addprefix
$(
BUILD_DIR
)
/,
$(
notdir
$(
C_SOURCES:.c
=
.o
)))
vpath
%.c
$(
sort
$(
dir
$(
C_SOURCES
)))
...
...
@@ -31,26 +32,35 @@ $(BUILD_DIR)/%.o: %.c Makefile | $(BUILD_DIR)
$(
ECHO
)
compiling
$<
clang
-c
$(
CFLAGS
)
$<
-o
$@
all
:
$(BUILD_DIR)/splat $(BUILD_DIR)/shapes $(BUILD_DIR)/sprite
all
:
$(BUILD_DIR)/splat $(BUILD_DIR)/shapes $(BUILD_DIR)/sprite
$(BUILD_DIR)/assignment
$(BUILD_DIR)/splat
:
$(OBJECTS) $(BUILD_DIR)/splat.o Makefile
$(
ECHO
)
linking
$<
$(
CC
)
-L
./osx/lib/
-lSDL2
-lSDL2_ttf
-lSDL2_image
-lfreetype
-lpng
-lwebp
-ltiff
-ljpeg
-lbz2
-lz
-framework
OpenGL
-o
$@
$(
OBJECTS
)
build/splat.o
#
$(
CC
)
$(
LDFLAGS
)
-o
$@
$(
OBJECTS
)
$(
BUILD_DIR
)
/splat.o
install_name_tool
-change
/usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib ./osx/runtime/libSDL2-2.0.0.dylib
$(
BUILD_DIR
)
/splat
$(
ECHO
)
success
$(BUILD_DIR)/shapes
:
$(OBJECTS) $(BUILD_DIR)/shapes.o Makefile
$(
ECHO
)
linking
$<
$(
CC
)
-L
./osx/lib/
-lSDL2
-lSDL2_ttf
-lSDL2_image
-lfreetype
-lpng
-lwebp
-ltiff
-ljpeg
-lbz2
-lz
-framework
OpenGL
-o
$@
$(
OBJECTS
)
build/shapes.o
install_name_tool
-change
/usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib ./osx/runtime/libSDL2-2.0.0.dylib
$(
BUILD_DIR
)
/shapes
#
$(
CC
)
$(
LDFLAGS
)
-o
$@
$(
OBJECTS
)
$(
BUILD_DIR
)
/splat.o
$(
ECHO
)
success
$(BUILD_DIR)/sprite
:
$(OBJECTS) $(BUILD_DIR)/sprite.o Makefile
$(
ECHO
)
linking
$<
$(
CC
)
-L
./osx/lib/
-lSDL2
-lSDL2_ttf
-lSDL2_image
-lfreetype
-lpng
-lwebp
-ltiff
-ljpeg
-lbz2
-lz
-framework
OpenGL
-o
$@
$(
OBJECTS
)
build/sprite.o
install_name_tool
-change
/usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib ./osx/runtime/libSDL2-2.0.0.dylib
$(
BUILD_DIR
)
/sprite
#
$(
CC
)
$(
LDFLAGS
)
-o
$@
$(
OBJECTS
)
$(
BUILD_DIR
)
/splat.o
$(
ECHO
)
success
$(BUILD_DIR)/assignment
:
$(OBJECTS) $(BUILD_DIR)/assignment.o Makefile
$(
ECHO
)
linking
$<
$(
CC
)
-L
./osx/lib/
-lSDL2
-lSDL2_ttf
-lSDL2_image
-lfreetype
-lpng
-lwebp
-ltiff
-ljpeg
-lbz2
-lz
-framework
OpenGL
-o
$@
$(
OBJECTS
)
build/assignment.o
install_name_tool
-change
/usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib ./osx/runtime/libSDL2-2.0.0.dylib
$(
BUILD_DIR
)
/assignment
$(
ECHO
)
success
#######################################
# clean up
#######################################
...
...
@@ -62,5 +72,4 @@ clean:
#######################################
-include
$(shell mkdir .dep 2>/dev/null) $(wildcard .dep/*)
.PHONY
:
clean all
\ No newline at end of file
This diff is collapsed.
Click to expand it.
assignment/assignment.cpp
0 → 100644
+
75
−
0
View file @
58b59ea9
#include
<iostream>
#include
<iomanip>
#include
<vector>
#include
<cstring>
#include
<tuple>
#include
<context.hpp>
#include
<app.hpp>
using
namespace
std
;
const
int
width
=
640
;
const
int
height
=
480
;
class
MyApp
:
public
uwe
::
App
{
private:
public:
MyApp
(
int
width
,
int
height
,
std
::
string
title
);
~
MyApp
();
void
begin
()
override
;
void
update
()
override
;
void
draw
()
override
;
void
key_pressed
(
uwe
::
Scancode
scancode
,
bool
repeat
)
override
;
void
mouse_pressed
(
int
x
,
int
y
,
uwe
::
Button
button
)
override
;
void
mouse_released
(
int
x
,
int
y
,
uwe
::
Button
button
)
override
;
void
mouse_moved
(
int
x
,
int
y
)
override
;
};
MyApp
::
MyApp
(
int
width
,
int
height
,
std
::
string
title
)
{
init
(
width
,
height
,
title
);
}
MyApp
::~
MyApp
()
{
}
void
MyApp
::
begin
()
{
}
void
MyApp
::
update
()
{
}
void
MyApp
::
key_pressed
(
uwe
::
Scancode
scancode
,
bool
repeat
)
{
switch
(
scancode
)
{
default:
{
// nothing see here
}
}
}
void
MyApp
::
mouse_pressed
(
int
x
,
int
y
,
uwe
::
Button
button
)
{
}
void
MyApp
::
mouse_released
(
int
x
,
int
y
,
uwe
::
Button
button
)
{
}
void
MyApp
::
mouse_moved
(
int
x
,
int
y
)
{
}
void
MyApp
::
draw
()
{
clear
(
uwe
::
Colour
::
black
());
}
int
main
(
int
argc
,
char
*
argv
[])
{
uwe
::
App
*
app
=
new
MyApp
{
width
,
height
,
"Assignment"
};
app
->
run
();
return
0
;
}
\ No newline at end of file
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