diff --git a/README.Pico.txt b/README.Pico.txt
index f5f907c0bdae438566e3f36df9d0217cdd41b438..a4c836e88eee876668b4f0fe64a5acad352c523f 100644
--- a/README.Pico.txt
+++ b/README.Pico.txt
@@ -1,24 +1,25 @@
-
 This documentation will explain how to quickly port FLTK to a new
-platform using the Pico driver system. For now, only the sample 
-SDL Pico driver on OS X compiles and barely runs.
+platform using the Pico driver system. For now, only the sample
+SDL Pico driver on macOS compiles and barely runs.
 
 > mkdir build
+> cd build
 > mkdir XcodeSDL
+> cd XcodeSDL
 > cmake -G Xcode -D OPTION_APPLE_SDL=ON ../..
 
-tl;dr - the recent commit should be transparent to all developers 
-on other platforms. On OS X, the CMake setup add the option OPTION_APPLE_SDL=ON 
-that will run FLTK on top of SDL, which in turn runs on top of the 
+tl;dr - the recent commit should be transparent to all developers on
+other platforms. On macOS, the CMake setup adds 'OPTION_APPLE_SDL=ON'
+that will run FLTK on top of SDL, which in turn runs on top of the
 new "Pico" driver set.
 
-The greatest help I can get form the core developers is to continue 
+The greatest help I can get from the core developers is to continue
 to refactor the platform specific functionalities into the drivers.
 
 ---
 
-OK, long version. I know that I am repeating myself and I don't expect 
-those of you who "got it" weeks ago to read this again. Writing this 
+OK, long version. I know that I am repeating myself and I don't expect
+those of you who "got it" weeks ago to read this again. Writing this
 down is also for me to avoid losing track ;-)
 
 Goal 1: find all the stuff that must still go into drivers
@@ -28,47 +29,44 @@ Goal 4: extensively document a sample port (SDL), and how to improve it
 Goal 5: use SDL as a base library, thereby porting FLTK to iOS and Android
 
 
-This is the start of a new driver, named "Pico". "Pico" is here to 
+This is the start of a new driver, named "Pico". "Pico" is here to
 implement what I called the minimal driver.
 
-"Pico" implements (eventually) a complete set of drivers. The drivers 
-will be limited in functionality, but they will be good enough to 
-allow basic UI's with most FLTK widget types. 
+"Pico" implements (eventually) a complete set of drivers. The drivers
+will be limited in functionality, but they will be good enough to
+allow basic UI's with most FLTK widget types.
 
-If "Pico" compiles without any "USE_PICO" or similar defines, we 
+If "Pico" compiles without any "USE_PICO" or similar defines, we
 have reached goal 1.
 
-"Pico" will implement all driver functionalities "in good faith", 
-meaning, in a way that FLTK runs without crashing. Only very very 
-basic functions are not implemented. A driver that derives form "Pico" 
-needs only to implement those missing functions, thereby reaching goals 
+"Pico" will implement all driver functionalities "in good faith",
+meaning, in a way that FLTK runs without crashing. Only very very
+basic functions are not implemented. A driver that derives from "Pico"
+needs only to implement those missing functions, thereby reaching goals
 2 and 3. As far as I can tell, those will be:
 
 - open a single fixed size window
 - setting a pixel in a color inside that window
-- polling and waiting for PUSH and RELEASE events an their position
+- polling and waiting for PUSH and RELEASE events and their positions
 
-By implementing these three simple functions in the SDL driver, 
-"test/hello" and quite a bunch of other tests will run (yes, they 
+By implementing these three simple functions in the SDL driver,
+"test/hello" and quite a bunch of other tests will run (yes, they
 will be slow, but the will work).
 
-This will give the person who is porting FLTK to their platform a 
-very early confirmation that their build setup is working and a 
+This will give the person who is porting FLTK to their platform a
+very early confirmation that their build setup is working and a
 very early gratification, reaching goal 3.
 
-Obviously, SDL is much more powerful, and by the nature of the 
-virtual functions in the driver system, we can incrementally add 
-functionality to the SDL driver, and document this incremental 
+Obviously, SDL is much more powerful, and by the nature of the
+virtual functions in the driver system, we can incrementally add
+functionality to the SDL driver, and document this incremental
 nature, reaching goal 4.
 
 If we do all this right, we have goal 5.
 
-If SDL is too big or complex for, say, Android, we can simply start 
-a new native Android driver set by implementing the three functions 
+If SDL is too big or complex for, say, Android, we can simply start
+a new native Android driver set by implementing the three functions
 mentioned above, and then go from there.
 
 
 - Matthias
-
-
-