From 009ff54aea9168db607187fb0b63f9d989080c95 Mon Sep 17 00:00:00 2001
From: Manolo Gouy <Manolo>
Date: Tue, 13 Apr 2010 21:34:20 +0000
Subject: [PATCH] gl_draw.cxx (Mac-specific): fixed bad shading of text color.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7497 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
---
 src/gl_draw.cxx | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/src/gl_draw.cxx b/src/gl_draw.cxx
index 432774ea5..d6284dc7f 100644
--- a/src/gl_draw.cxx
+++ b/src/gl_draw.cxx
@@ -437,6 +437,8 @@ void gl_texture_fifo::display_texture(int rank)
   glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // ditto
   glEnable (GL_TEXTURE_RECTANGLE_EXT);	
   
+  GLboolean lighting = glIsEnabled(GL_LIGHTING);
+  if (lighting) glDisable(GL_LIGHTING);
   glBindTexture (GL_TEXTURE_RECTANGLE_EXT, fifo[rank].texName);
   glBegin (GL_QUADS);
   glTexCoord2f (0.0f, 0.0f); // draw lower left in world coordinates
@@ -451,7 +453,8 @@ void gl_texture_fifo::display_texture(int rank)
   glTexCoord2f (fifo[rank].width, 0.0f); // draw lower right in world coordinates
   glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y);
   glEnd ();
-  
+  if (lighting) glEnable(GL_LIGHTING);
+
   glPopAttrib();
   // reset original matrices
   glPopMatrix(); // GL_MODELVIEW
-- 
GitLab