diff --git a/README.md b/README.md index 22abbbeaf90e57eca25b4a08bc2c340a5dd3cdf5..c079fbb7d3d3fc59f2320628cf38db89df783994 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,10 @@ # OSX -clang++ -std=c++17 -L./osx/lib/ -lSDL2 -I./osx/include/ -I./include src/context.cpp src/app.cpp main.cpp -framework OpenGL +clang++ -std=c++17 -L./osx/lib/ -lSDL2 -lSDL2_ttf -lSDL2_image -lfreetype -lpng -lwebp -ltiff -ljpeg -lbz2 -lz -I./osx/include/ -I./osx/include/SDL2/ -I./include ./SDL_FontCache.o src/context.cpp src/app.cpp examples/splat.cpp -framework OpenGL +We need to build font cache + +clang -c -I./osx/include/ -I./osx/include/SDL2/ -I./include src/SDL_FontCache.c # Windows diff --git a/SDL2_image.dll b/SDL2_image.dll new file mode 100755 index 0000000000000000000000000000000000000000..d7016555aee06c8480f66c2cb1ad5ed15c8f1856 Binary files /dev/null and b/SDL2_image.dll differ diff --git a/assets/ZX_Spectrum_character_set.png b/assets/ZX_Spectrum_character_set.png new file mode 100644 index 0000000000000000000000000000000000000000..9af7b56278d2ae614a5751932203162a8cd27984 Binary files /dev/null and b/assets/ZX_Spectrum_character_set.png differ diff --git a/assets/fonts/FreeSans.ttf b/assets/fonts/FreeSans.ttf new file mode 100644 index 0000000000000000000000000000000000000000..2723a475ef8b69c19cc17c8078b044089d34527c Binary files /dev/null and b/assets/fonts/FreeSans.ttf differ diff --git a/examples/shapes.cpp b/examples/shapes.cpp new file mode 100644 index 0000000000000000000000000000000000000000..62a0e338d7dcac82956d9e201a6c08b296d83a95 --- /dev/null +++ b/examples/shapes.cpp @@ -0,0 +1,147 @@ +#include <iostream> +#include <iomanip> +#include <vector> +#include <cstring> + +#include <context.hpp> +#include <app.hpp> + +const int width = 640; +const int height = 480; + +class MyApp: public uwe::App { +private: + int width_; + int height_; + uwe::Image text_; + int text_width_; + int text_height_; + + uwe::Image some_text_; + + uwe::Font font15_; +public: + MyApp(int width, int height); + ~MyApp(); + + void begin() override; + void update() override; + void draw() override; + + void key_pressed(uwe::Scancode scancode, bool repeat) override; + + uwe::Image render_text(std::string msg); +}; + +MyApp::MyApp(int width, int height): + width_{width}, + height_{height} { + init(width, height); +} + +MyApp::~MyApp() { + +} + +void MyApp::begin() { + text_ = create_image("./assets/ZX_Spectrum_character_set.png"); + get_image_size(text_, &text_width_, &text_height_); + + some_text_ = render_text("abc"); + + font15_ = create_font("./assets/fonts/FreeSans.ttf", 15, uwe::Colour::red()); +} + +void MyApp::update() { + +} + +void MyApp::key_pressed(uwe::Scancode scancode, bool repeat) { + if( scancode == uwe::Scancode::L) { + toggle_framerate(); + } +} + +void MyApp::draw() { + clear(uwe::Colour::white()); + + set_draw_color(uwe::Colour::red()); + draw_rect(20,20,100,100); + + set_draw_color(uwe::Colour::blue()); + draw_rect_fill(100,100,100,100); + + draw_line(300, 300, 350, 400); + + set_draw_color(uwe::Colour::green()); + draw_point(400, 100); + + draw_image(text_, uwe::make_rect(0,0,text_width_,text_height_), uwe::make_rect(200,200,text_width_,text_height_)); + + draw_font(font15_, "This is a msg", 300, 100); + + int width; + int height; + get_image_size(some_text_, &width, &height); + draw_image(some_text_, uwe::make_rect(0,0, width, height), uwe::make_rect(150,30, width, height) ); + + +} + +uwe::Image MyApp::render_text(std::string msg) { + int max_width = 0; + int num_lines = 1; + int current_width = 0; + + for (auto const c : msg) { + if (c != '\n') + current_width++; + else { + num_lines++; + if (current_width > max_width) + max_width = current_width; + current_width = 0; + } + } + if (current_width > max_width) { + max_width = current_width; + } + int text_width = max_width * 16; + int text_height = num_lines * 16; + + auto image = create_image(text_width, text_height); + + set_draw_color(uwe::Colour::white()); + set_renderer_taret(image, true); + + int x = 0; int y = 0; + for (auto const c : msg) { + if (c != '\n') { + // Figure out what character it is + int code = c - 32; + if (c == '$') { + code = 64; + } + uwe::Rect src{ (code % 16)*16, (code / 16)*16, 16, 16 }; + uwe::Rect dest{ x, y, 16, 16 }; + draw_image(text_, src, dest); + x += 16; + } else { + x = 0; + y+=16; + } + } + + set_renderer_taret(nullptr, true); + + return image; +} + +int main( int argc, char** argv ) { + uwe::App* app = new MyApp{width, height}; + + //app->dump_renderer_info(); + app->run(); + + return 0; +} \ No newline at end of file diff --git a/main.cpp b/examples/splat.cpp similarity index 98% rename from main.cpp rename to examples/splat.cpp index 738467ba722b71273d1bb52a178a7024030cd134..8add178b3e54f2937746a16afdd6ecff37d8be39 100644 --- a/main.cpp +++ b/examples/splat.cpp @@ -65,6 +65,8 @@ void MyApp::draw() { static_cast<uint8_t>(rand() % 256), SDL_ALPHA_OPAQUE}); } + + blit_framebuffer(); } diff --git a/include/SDL_FontCache.h b/include/SDL_FontCache.h new file mode 100644 index 0000000000000000000000000000000000000000..77f5fb4b644634cab358c8244ae6ef9fa8ea71d8 --- /dev/null +++ b/include/SDL_FontCache.h @@ -0,0 +1,327 @@ +/* +SDL_FontCache v0.10.0: A font cache for SDL and SDL_ttf +by Jonathan Dearborn +Dedicated to the memory of Florian Hufsky + +License: + The short: + Use it however you'd like, but keep the copyright and license notice + whenever these files or parts of them are distributed in uncompiled form. + + The long: +Copyright (c) 2019 Jonathan Dearborn + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +*/ + +#ifndef _SDL_FONTCACHE_H__ +#define _SDL_FONTCACHE_H__ + +#include "SDL.h" +#include "SDL_ttf.h" + +#ifdef FC_USE_SDL_GPU + #include "SDL_gpu.h" +#endif + + +#include <stdarg.h> + +#ifdef __cplusplus +extern "C" { +#endif + + +// Let's pretend this exists... +#define TTF_STYLE_OUTLINE 16 + + + +// Differences between SDL_Renderer and SDL_gpu +#ifdef FC_USE_SDL_GPU +#define FC_Rect GPU_Rect +#define FC_Target GPU_Target +#define FC_Image GPU_Image +#define FC_Log GPU_LogError +#else +#define FC_Rect SDL_Rect +#define FC_Target SDL_Renderer +#define FC_Image SDL_Texture +#define FC_Log SDL_Log +#endif + + +// SDL_FontCache types + +typedef enum +{ + FC_ALIGN_LEFT, + FC_ALIGN_CENTER, + FC_ALIGN_RIGHT +} FC_AlignEnum; + +typedef enum +{ + FC_FILTER_NEAREST, + FC_FILTER_LINEAR +} FC_FilterEnum; + +typedef struct FC_Scale +{ + float x; + float y; + +} FC_Scale; + +typedef struct FC_Effect +{ + FC_AlignEnum alignment; + FC_Scale scale; + SDL_Color color; + +} FC_Effect; + +// Opaque type +typedef struct FC_Font FC_Font; + + +typedef struct FC_GlyphData +{ + SDL_Rect rect; + int cache_level; + +} FC_GlyphData; + + + + +// Object creation + +FC_Rect FC_MakeRect(float x, float y, float w, float h); + +FC_Scale FC_MakeScale(float x, float y); + +SDL_Color FC_MakeColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +FC_Effect FC_MakeEffect(FC_AlignEnum alignment, FC_Scale scale, SDL_Color color); + +FC_GlyphData FC_MakeGlyphData(int cache_level, Sint16 x, Sint16 y, Uint16 w, Uint16 h); + + + +// Font object + +FC_Font* FC_CreateFont(void); + +#ifdef FC_USE_SDL_GPU +Uint8 FC_LoadFont(FC_Font* font, const char* filename_ttf, Uint32 pointSize, SDL_Color color, int style); + +Uint8 FC_LoadFontFromTTF(FC_Font* font, TTF_Font* ttf, SDL_Color color); + +Uint8 FC_LoadFont_RW(FC_Font* font, SDL_RWops* file_rwops_ttf, Uint8 own_rwops, Uint32 pointSize, SDL_Color color, int style); +#else +Uint8 FC_LoadFont(FC_Font* font, SDL_Renderer* renderer, const char* filename_ttf, Uint32 pointSize, SDL_Color color, int style); + +Uint8 FC_LoadFontFromTTF(FC_Font* font, SDL_Renderer* renderer, TTF_Font* ttf, SDL_Color color); + +Uint8 FC_LoadFont_RW(FC_Font* font, SDL_Renderer* renderer, SDL_RWops* file_rwops_ttf, Uint8 own_rwops, Uint32 pointSize, SDL_Color color, int style); +#endif + +#ifndef FC_USE_SDL_GPU +// note: handle SDL event types SDL_RENDER_TARGETS_RESET(>= SDL 2.0.2) and SDL_RENDER_DEVICE_RESET(>= SDL 2.0.4) +void FC_ResetFontFromRendererReset(FC_Font* font, SDL_Renderer* renderer, Uint32 evType); +#endif + +void FC_ClearFont(FC_Font* font); + +void FC_FreeFont(FC_Font* font); + + + +// Built-in loading strings + +char* FC_GetStringASCII(void); + +char* FC_GetStringLatin1(void); + +char* FC_GetStringASCII_Latin1(void); + + +// UTF-8 to SDL_FontCache codepoint conversion + +/*! +Returns the Uint32 codepoint (not UTF-32) parsed from the given UTF-8 string. +\param c A pointer to a string of proper UTF-8 character values. +\param advance_pointer If true, the source pointer will be incremented to skip the extra bytes from multibyte codepoints. +*/ +Uint32 FC_GetCodepointFromUTF8(const char** c, Uint8 advance_pointer); + +/*! +Parses the given codepoint and stores the UTF-8 bytes in 'result'. The result is NULL terminated. +\param result A memory buffer for the UTF-8 values. Must be at least 5 bytes long. +\param codepoint The Uint32 codepoint to parse (not UTF-32). +*/ +void FC_GetUTF8FromCodepoint(char* result, Uint32 codepoint); + + +// UTF-8 string operations + +/*! Allocates a new string of 'size' bytes that is already NULL-terminated. The NULL byte counts toward the size limit, as usual. Returns NULL if size is 0. */ +char* U8_alloc(unsigned int size); + +/*! Deallocates the given string. */ +void U8_free(char* string); + +/*! Allocates a copy of the given string. */ +char* U8_strdup(const char* string); + +/*! Returns the number of UTF-8 characters in the given string. */ +int U8_strlen(const char* string); + +/*! Returns the number of bytes in the UTF-8 multibyte character pointed at by 'character'. */ +int U8_charsize(const char* character); + +/*! Copies the source multibyte character into the given buffer without overrunning it. Returns 0 on failure. */ +int U8_charcpy(char* buffer, const char* source, int buffer_size); + +/*! Returns a pointer to the next UTF-8 character. */ +const char* U8_next(const char* string); + +/*! Inserts a UTF-8 string into 'string' at the given position. Use a position of -1 to append. Returns 0 when unable to insert the string. */ +int U8_strinsert(char* string, int position, const char* source, int max_bytes); + +/*! Erases the UTF-8 character at the given position, moving the subsequent characters down. */ +void U8_strdel(char* string, int position); + + +// Internal settings + +/*! Sets the string from which to load the initial glyphs. Use this if you need upfront loading for any reason (such as lack of render-target support). */ +void FC_SetLoadingString(FC_Font* font, const char* string); + +/*! Returns the size of the internal buffer which is used for unpacking variadic text data. This buffer is shared by all FC_Fonts. */ +unsigned int FC_GetBufferSize(void); + +/*! Changes the size of the internal buffer which is used for unpacking variadic text data. This buffer is shared by all FC_Fonts. */ +void FC_SetBufferSize(unsigned int size); + +/*! Returns the width of a single horizontal tab in multiples of the width of a space (default: 4) */ +unsigned int FC_GetTabWidth(void); + +/*! Changes the width of a horizontal tab in multiples of the width of a space (default: 4) */ +void FC_SetTabWidth(unsigned int width_in_spaces); + +void FC_SetRenderCallback(FC_Rect (*callback)(FC_Image* src, FC_Rect* srcrect, FC_Target* dest, float x, float y, float xscale, float yscale)); + +FC_Rect FC_DefaultRenderCallback(FC_Image* src, FC_Rect* srcrect, FC_Target* dest, float x, float y, float xscale, float yscale); + + +// Custom caching + +/*! Returns the number of cache levels that are active. */ +int FC_GetNumCacheLevels(FC_Font* font); + +/*! Returns the cache source texture at the given cache level. */ +FC_Image* FC_GetGlyphCacheLevel(FC_Font* font, int cache_level); + +// TODO: Specify ownership of the texture (should be shareable) +/*! Sets a cache source texture for rendering. New cache levels must be sequential. */ +Uint8 FC_SetGlyphCacheLevel(FC_Font* font, int cache_level, FC_Image* cache_texture); + +/*! Copies the given surface to the given cache level as a texture. New cache levels must be sequential. */ +Uint8 FC_UploadGlyphCache(FC_Font* font, int cache_level, SDL_Surface* data_surface); + + +/*! Returns the number of codepoints that are stored in the font's glyph data map. */ +unsigned int FC_GetNumCodepoints(FC_Font* font); + +/*! Copies the stored codepoints into the given array. */ +void FC_GetCodepoints(FC_Font* font, Uint32* result); + +/*! Stores the glyph data for the given codepoint in 'result'. Returns 0 if the codepoint was not found in the cache. */ +Uint8 FC_GetGlyphData(FC_Font* font, FC_GlyphData* result, Uint32 codepoint); + +/*! Sets the glyph data for the given codepoint. Duplicates are not checked. Returns a pointer to the stored data. */ +FC_GlyphData* FC_SetGlyphData(FC_Font* font, Uint32 codepoint, FC_GlyphData glyph_data); + + +// Rendering + +FC_Rect FC_Draw(FC_Font* font, FC_Target* dest, float x, float y, const char* formatted_text, ...); +FC_Rect FC_DrawAlign(FC_Font* font, FC_Target* dest, float x, float y, FC_AlignEnum align, const char* formatted_text, ...); +FC_Rect FC_DrawScale(FC_Font* font, FC_Target* dest, float x, float y, FC_Scale scale, const char* formatted_text, ...); +FC_Rect FC_DrawColor(FC_Font* font, FC_Target* dest, float x, float y, SDL_Color color, const char* formatted_text, ...); +FC_Rect FC_DrawEffect(FC_Font* font, FC_Target* dest, float x, float y, FC_Effect effect, const char* formatted_text, ...); + +FC_Rect FC_DrawBox(FC_Font* font, FC_Target* dest, FC_Rect box, const char* formatted_text, ...); +FC_Rect FC_DrawBoxAlign(FC_Font* font, FC_Target* dest, FC_Rect box, FC_AlignEnum align, const char* formatted_text, ...); +FC_Rect FC_DrawBoxScale(FC_Font* font, FC_Target* dest, FC_Rect box, FC_Scale scale, const char* formatted_text, ...); +FC_Rect FC_DrawBoxColor(FC_Font* font, FC_Target* dest, FC_Rect box, SDL_Color color, const char* formatted_text, ...); +FC_Rect FC_DrawBoxEffect(FC_Font* font, FC_Target* dest, FC_Rect box, FC_Effect effect, const char* formatted_text, ...); + +FC_Rect FC_DrawColumn(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, const char* formatted_text, ...); +FC_Rect FC_DrawColumnAlign(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, FC_AlignEnum align, const char* formatted_text, ...); +FC_Rect FC_DrawColumnScale(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, FC_Scale scale, const char* formatted_text, ...); +FC_Rect FC_DrawColumnColor(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, SDL_Color color, const char* formatted_text, ...); +FC_Rect FC_DrawColumnEffect(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, FC_Effect effect, const char* formatted_text, ...); + + +// Getters + +FC_FilterEnum FC_GetFilterMode(FC_Font* font); +Uint16 FC_GetLineHeight(FC_Font* font); +Uint16 FC_GetHeight(FC_Font* font, const char* formatted_text, ...); +Uint16 FC_GetWidth(FC_Font* font, const char* formatted_text, ...); + +// Returns a 1-pixel wide box in front of the character in the given position (index) +FC_Rect FC_GetCharacterOffset(FC_Font* font, Uint16 position_index, int column_width, const char* formatted_text, ...); +Uint16 FC_GetColumnHeight(FC_Font* font, Uint16 width, const char* formatted_text, ...); + +int FC_GetAscent(FC_Font* font, const char* formatted_text, ...); +int FC_GetDescent(FC_Font* font, const char* formatted_text, ...); +int FC_GetBaseline(FC_Font* font); +int FC_GetSpacing(FC_Font* font); +int FC_GetLineSpacing(FC_Font* font); +Uint16 FC_GetMaxWidth(FC_Font* font); +SDL_Color FC_GetDefaultColor(FC_Font* font); + +FC_Rect FC_GetBounds(FC_Font* font, float x, float y, FC_AlignEnum align, FC_Scale scale, const char* formatted_text, ...); + +Uint8 FC_InRect(float x, float y, FC_Rect input_rect); +// Given an offset (x,y) from the text draw position (the upper-left corner), returns the character position (UTF-8 index) +Uint16 FC_GetPositionFromOffset(FC_Font* font, float x, float y, int column_width, FC_AlignEnum align, const char* formatted_text, ...); + +// Returns the number of characters in the new wrapped text written into `result`. +int FC_GetWrappedText(FC_Font* font, char* result, int max_result_size, Uint16 width, const char* formatted_text, ...); + +// Setters + +void FC_SetFilterMode(FC_Font* font, FC_FilterEnum filter); +void FC_SetSpacing(FC_Font* font, int LetterSpacing); +void FC_SetLineSpacing(FC_Font* font, int LineSpacing); +void FC_SetDefaultColor(FC_Font* font, SDL_Color color); + + +#ifdef __cplusplus +} +#endif + + + +#endif diff --git a/include/app.hpp b/include/app.hpp index 4e56f3cacdf00618755ffd6d72d1d924cc3eb923..90e1b2029fef62e201d48dbe431b05247ae1ed8b 100644 --- a/include/app.hpp +++ b/include/app.hpp @@ -51,6 +51,7 @@ namespace uwe { }; // API + int get_framebuffer_width() const { return context_.get_tex_width(); } @@ -67,15 +68,93 @@ namespace uwe { context_.set_pixel(offset, colour); } + void blit_framebuffer() { + // copy framebuffer pixels to GPU texture for rendering + SDL_UpdateTexture( + context_.get_texture(), + NULL, + context_.get_pixels().data(), + context_.get_tex_width() * 4); + + SDL_RenderCopy( context_.get_renderer(), context_.get_texture(), NULL, NULL ); + } + void clear(Colour colour) { SDL_SetRenderDrawColor( context_.get_renderer(), - colour.blue_, - colour.green_, colour.red_, + colour.green_, + colour.blue_, colour.alpha_ ); SDL_RenderClear( context_.get_renderer() ); } + + Font create_font(std::string path, int point_size, Colour colour) { + return context_.create_font(path, point_size, colour); + } + + void draw_font(Font font, std::string msg, float x, float y) { + context_.draw_font(font, msg, x, y); + } + + Image create_image(std::string path) { + return context_.create_image(path); + } + + Image create_image(int image_width, int image_height) { + return context_.create_image(image_width, image_height); + } + + void get_image_size(Image image, int *width, int *height) { + context_.get_image_size(image, width, height); + } + + void draw_image(Image image, Rect src, Rect dest) { + context_.draw_image(image, src, dest); + } + + void set_renderer_taret(Image image, bool clear) { + SDL_SetRenderTarget(context_.get_renderer(), image); + if (clear) { + SDL_RenderClear(context_.get_renderer()); + } + } + + // drawing + void set_draw_color(Colour colour) { + SDL_SetRenderDrawColor( + context_.get_renderer(), + colour.red_, + colour.green_, + colour.blue_, + colour.alpha_ ); + } + + void draw_rect(int x, int y, int width, int height) { + Rect rect = make_rect(x, y, width, height); + SDL_RenderDrawRect(context_.get_renderer(), &rect); + } + + void draw_rect(Rect rect) { + SDL_RenderDrawRect(context_.get_renderer(), &rect); + } + + void draw_rect_fill(int x, int y, int width, int height) { + Rect rect = make_rect(x, y, width, height); + SDL_RenderFillRect(context_.get_renderer(), &rect); + } + + void draw_rect_fill(Rect rect) { + SDL_RenderFillRect(context_.get_renderer(), &rect); + } + + void draw_line(int x1, int y1, int x2, int y2) { + SDL_RenderDrawLine(context_.get_renderer(), x1, y1, x2, y2); + } + + void draw_point(int x, int y) { + SDL_RenderDrawPoint(context_.get_renderer(), x, y); + } }; void run(); diff --git a/include/context.hpp b/include/context.hpp index 68afe6e92f8e66ad4b692707ee84b4712c9ee5a4..5eccc3794430b38f971bdf72971a8fa4e254c3bf 100644 --- a/include/context.hpp +++ b/include/context.hpp @@ -7,6 +7,8 @@ #include <vector> #include <SDL2/SDL.h> +#include <SDL2/SDL_image.h> +#include <SDL_FontCache.h> #include <events.hpp> @@ -46,6 +48,25 @@ namespace uwe { } }; + inline Colour make_colour(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) { + return Colour{red, green, blue, alpha}; + } + + typedef SDL_Rect Rect; + + inline Rect make_rect(int x, int y, int width, int height) { + Rect rect; + rect.x = x; + rect.y = y; + rect.w = width; + rect.h = height; + return rect; + } + + typedef SDL_Texture* Image; + + typedef FC_Font* Font; + class Context { public: /** @brief Create a context @@ -94,9 +115,9 @@ namespace uwe { } void set_pixel(size_t offset, Colour colour) { - pixels_[offset + 0] = colour.blue_; + pixels_[offset + 0] = colour.red_; pixels_[offset + 1] = colour.green_; - pixels_[offset + 2] = colour.red_; + pixels_[offset + 2] = colour.blue_; pixels_[offset + 3] = colour.alpha_; } @@ -107,6 +128,53 @@ namespace uwe { int get_tex_height() const { return tex_height_; } + + Image create_image(std::string path) { + SDL_Surface* surface = IMG_Load(path.c_str()); + SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer_, surface); + SDL_FreeSurface(surface); + return texture; + } + + Image create_image(int tex_width, int tex_height) { + return SDL_CreateTexture( + renderer_, + SDL_PIXELFORMAT_RGBA8888, + SDL_TEXTUREACCESS_TARGET, + tex_width, + tex_height); + } + + void delete_image(Image image) { + SDL_DestroyTexture(image); + } + + void get_image_size(Image image, int *width, int *height) { + uint32_t format; + int access; + SDL_QueryTexture(image, &format, &access, width, height); + } + + void draw_image(Image image, Rect src, Rect dest) { + SDL_RenderCopy(renderer_, image, &src, &dest); + } + + Font create_font(std::string path, int point_size, Colour colour) { + auto font = FC_CreateFont(); + FC_LoadFont( + font, + renderer_, + path.c_str(), + point_size, + FC_MakeColor(colour.red_, colour.green_, colour.blue_, colour.alpha_), + TTF_STYLE_NORMAL); + loaded_fonts_.push_back(font); + return font; + } + + void draw_font(Font font, std::string msg, float x, float y) { + FC_Draw(font, renderer_, x, y, msg.c_str()); + } private: int height_; ///< window height int width_; ///< window width @@ -117,6 +185,7 @@ namespace uwe { SDL_Texture* texture_; ///< pixel buffer texture handle std::vector< uint8_t > pixels_; ///< pixels representing framebuffer + std::vector<Font> loaded_fonts_; }; } diff --git a/libjpeg-9.dll b/libjpeg-9.dll new file mode 100644 index 0000000000000000000000000000000000000000..9a05528eff3bc65d0f67b93f6d24dd82621a298a Binary files /dev/null and b/libjpeg-9.dll differ diff --git a/libpng16-16.dll b/libpng16-16.dll new file mode 100644 index 0000000000000000000000000000000000000000..709f724459a3f036811cf7cfbac64f3c900ea739 Binary files /dev/null and b/libpng16-16.dll differ diff --git a/libtiff-5.dll b/libtiff-5.dll new file mode 100644 index 0000000000000000000000000000000000000000..fc8a7c0ca04ebc95ae2549d80f4516f771003731 Binary files /dev/null and b/libtiff-5.dll differ diff --git a/libwebp-7.dll b/libwebp-7.dll new file mode 100644 index 0000000000000000000000000000000000000000..fad57b229ea2d91c7767b2a6f10209baebf4f562 Binary files /dev/null and b/libwebp-7.dll differ diff --git a/osx/include/SDL2/SDL_image.h b/osx/include/SDL2/SDL_image.h new file mode 100644 index 0000000000000000000000000000000000000000..6facc0d52c6c4337b4b5a551aa5a96ac427bad1b --- /dev/null +++ b/osx/include/SDL2/SDL_image.h @@ -0,0 +1,161 @@ +/* + SDL_image: An example image loading library for use with SDL + Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* A simple library to load images of various formats as SDL surfaces */ + +#ifndef SDL_IMAGE_H_ +#define SDL_IMAGE_H_ + +#include "SDL.h" +#include "SDL_version.h" +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_IMAGE_MAJOR_VERSION 2 +#define SDL_IMAGE_MINOR_VERSION 0 +#define SDL_IMAGE_PATCHLEVEL 5 + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL_image library. + */ +#define SDL_IMAGE_VERSION(X) \ +{ \ + (X)->major = SDL_IMAGE_MAJOR_VERSION; \ + (X)->minor = SDL_IMAGE_MINOR_VERSION; \ + (X)->patch = SDL_IMAGE_PATCHLEVEL; \ +} + +/** + * This is the version number macro for the current SDL_image version. + */ +#define SDL_IMAGE_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_PATCHLEVEL) + +/** + * This macro will evaluate to true if compiled with SDL_image at least X.Y.Z. + */ +#define SDL_IMAGE_VERSION_ATLEAST(X, Y, Z) \ + (SDL_IMAGE_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/* This function gets the version of the dynamically linked SDL_image library. + it should NOT be used to fill a version structure, instead you should + use the SDL_IMAGE_VERSION() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void); + +typedef enum +{ + IMG_INIT_JPG = 0x00000001, + IMG_INIT_PNG = 0x00000002, + IMG_INIT_TIF = 0x00000004, + IMG_INIT_WEBP = 0x00000008 +} IMG_InitFlags; + +/* Loads dynamic libraries and prepares them for use. Flags should be + one or more flags from IMG_InitFlags OR'd together. + It returns the flags successfully initialized, or 0 on failure. + */ +extern DECLSPEC int SDLCALL IMG_Init(int flags); + +/* Unloads libraries loaded with IMG_Init */ +extern DECLSPEC void SDLCALL IMG_Quit(void); + +/* Load an image from an SDL data source. + The 'type' may be one of: "BMP", "GIF", "PNG", etc. + + If the image format supports a transparent pixel, SDL will set the + colorkey for the surface. You can enable RLE acceleration on the + surface afterwards by calling: + SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey); + */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, const char *type); +/* Convenience functions */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file); +extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc); + +#if SDL_VERSION_ATLEAST(2,0,0) +/* Load an image directly into a render texture. + */ +extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file); +extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc); +extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc, const char *type); +#endif /* SDL 2.0 */ + +/* Functions to detect a file type, given a seekable source */ +extern DECLSPEC int SDLCALL IMG_isICO(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isCUR(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isSVG(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isWEBP(SDL_RWops *src); + +/* Individual loading functions */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadICO_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadCUR_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadSVG_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadWEBP_RW(SDL_RWops *src); + +extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm); + +/* Individual saving functions */ +extern DECLSPEC int SDLCALL IMG_SavePNG(SDL_Surface *surface, const char *file); +extern DECLSPEC int SDLCALL IMG_SavePNG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst); +extern DECLSPEC int SDLCALL IMG_SaveJPG(SDL_Surface *surface, const char *file, int quality); +extern DECLSPEC int SDLCALL IMG_SaveJPG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst, int quality); + +/* We'll use SDL for reporting errors */ +#define IMG_SetError SDL_SetError +#define IMG_GetError SDL_GetError + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_IMAGE_H_ */ diff --git a/osx/include/SDL2/SDL_ttf.h b/osx/include/SDL2/SDL_ttf.h new file mode 100644 index 0000000000000000000000000000000000000000..08611857cd5c40db63c4ecb54de9cc4bee7282a1 --- /dev/null +++ b/osx/include/SDL2/SDL_ttf.h @@ -0,0 +1,294 @@ +/* + SDL_ttf: A companion library to SDL for working with TrueType (tm) fonts + Copyright (C) 2001-2019 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* This library is a wrapper around the excellent FreeType 2.0 library, + available at: + http://www.freetype.org/ +*/ + +/* Note: In many places, SDL_ttf will say "glyph" when it means "code point." + Unicode is hard, we learn as we go, and we apologize for adding to the + confusion. */ + +#ifndef SDL_TTF_H_ +#define SDL_TTF_H_ + +#include "SDL.h" +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_TTF_MAJOR_VERSION 2 +#define SDL_TTF_MINOR_VERSION 0 +#define SDL_TTF_PATCHLEVEL 15 + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL_ttf library. + */ +#define SDL_TTF_VERSION(X) \ +{ \ + (X)->major = SDL_TTF_MAJOR_VERSION; \ + (X)->minor = SDL_TTF_MINOR_VERSION; \ + (X)->patch = SDL_TTF_PATCHLEVEL; \ +} + +/* Backwards compatibility */ +#define TTF_MAJOR_VERSION SDL_TTF_MAJOR_VERSION +#define TTF_MINOR_VERSION SDL_TTF_MINOR_VERSION +#define TTF_PATCHLEVEL SDL_TTF_PATCHLEVEL +#define TTF_VERSION(X) SDL_TTF_VERSION(X) + +/** + * This is the version number macro for the current SDL_ttf version. + */ +#define SDL_TTF_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_TTF_MAJOR_VERSION, SDL_TTF_MINOR_VERSION, SDL_TTF_PATCHLEVEL) + +/** + * This macro will evaluate to true if compiled with SDL_ttf at least X.Y.Z. + */ +#define SDL_TTF_VERSION_ATLEAST(X, Y, Z) \ + (SDL_TTF_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/* Make sure this is defined (only available in newer SDL versions) */ +#ifndef SDL_DEPRECATED +#define SDL_DEPRECATED +#endif + +/* This function gets the version of the dynamically linked SDL_ttf library. + it should NOT be used to fill a version structure, instead you should + use the SDL_TTF_VERSION() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL TTF_Linked_Version(void); + +/* ZERO WIDTH NO-BREAKSPACE (Unicode byte order mark) */ +#define UNICODE_BOM_NATIVE 0xFEFF +#define UNICODE_BOM_SWAPPED 0xFFFE + +/* This function tells the library whether UNICODE text is generally + byteswapped. A UNICODE BOM character in a string will override + this setting for the remainder of that string. +*/ +extern DECLSPEC void SDLCALL TTF_ByteSwappedUNICODE(int swapped); + +/* The internal structure containing font information */ +typedef struct _TTF_Font TTF_Font; + +/* Initialize the TTF engine - returns 0 if successful, -1 on error */ +extern DECLSPEC int SDLCALL TTF_Init(void); + +/* Open a font file and create a font of the specified point size. + * Some .fon fonts will have several sizes embedded in the file, so the + * point size becomes the index of choosing which size. If the value + * is too high, the last indexed size will be the default. */ +extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFont(const char *file, int ptsize); +extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndex(const char *file, int ptsize, long index); +extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontRW(SDL_RWops *src, int freesrc, int ptsize); +extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndexRW(SDL_RWops *src, int freesrc, int ptsize, long index); + +/* Set and retrieve the font style */ +#define TTF_STYLE_NORMAL 0x00 +#define TTF_STYLE_BOLD 0x01 +#define TTF_STYLE_ITALIC 0x02 +#define TTF_STYLE_UNDERLINE 0x04 +#define TTF_STYLE_STRIKETHROUGH 0x08 +extern DECLSPEC int SDLCALL TTF_GetFontStyle(const TTF_Font *font); +extern DECLSPEC void SDLCALL TTF_SetFontStyle(TTF_Font *font, int style); +extern DECLSPEC int SDLCALL TTF_GetFontOutline(const TTF_Font *font); +extern DECLSPEC void SDLCALL TTF_SetFontOutline(TTF_Font *font, int outline); + +/* Set and retrieve FreeType hinter settings */ +#define TTF_HINTING_NORMAL 0 +#define TTF_HINTING_LIGHT 1 +#define TTF_HINTING_MONO 2 +#define TTF_HINTING_NONE 3 +extern DECLSPEC int SDLCALL TTF_GetFontHinting(const TTF_Font *font); +extern DECLSPEC void SDLCALL TTF_SetFontHinting(TTF_Font *font, int hinting); + +/* Get the total height of the font - usually equal to point size */ +extern DECLSPEC int SDLCALL TTF_FontHeight(const TTF_Font *font); + +/* Get the offset from the baseline to the top of the font + This is a positive value, relative to the baseline. + */ +extern DECLSPEC int SDLCALL TTF_FontAscent(const TTF_Font *font); + +/* Get the offset from the baseline to the bottom of the font + This is a negative value, relative to the baseline. + */ +extern DECLSPEC int SDLCALL TTF_FontDescent(const TTF_Font *font); + +/* Get the recommended spacing between lines of text for this font */ +extern DECLSPEC int SDLCALL TTF_FontLineSkip(const TTF_Font *font); + +/* Get/Set whether or not kerning is allowed for this font */ +extern DECLSPEC int SDLCALL TTF_GetFontKerning(const TTF_Font *font); +extern DECLSPEC void SDLCALL TTF_SetFontKerning(TTF_Font *font, int allowed); + +/* Get the number of faces of the font */ +extern DECLSPEC long SDLCALL TTF_FontFaces(const TTF_Font *font); + +/* Get the font face attributes, if any */ +extern DECLSPEC int SDLCALL TTF_FontFaceIsFixedWidth(const TTF_Font *font); +extern DECLSPEC char * SDLCALL TTF_FontFaceFamilyName(const TTF_Font *font); +extern DECLSPEC char * SDLCALL TTF_FontFaceStyleName(const TTF_Font *font); + +/* Check wether a glyph is provided by the font or not */ +extern DECLSPEC int SDLCALL TTF_GlyphIsProvided(const TTF_Font *font, Uint16 ch); + +/* Get the metrics (dimensions) of a glyph + To understand what these metrics mean, here is a useful link: + http://freetype.sourceforge.net/freetype2/docs/tutorial/step2.html + */ +extern DECLSPEC int SDLCALL TTF_GlyphMetrics(TTF_Font *font, Uint16 ch, + int *minx, int *maxx, + int *miny, int *maxy, int *advance); + +/* Get the dimensions of a rendered string of text */ +extern DECLSPEC int SDLCALL TTF_SizeText(TTF_Font *font, const char *text, int *w, int *h); +extern DECLSPEC int SDLCALL TTF_SizeUTF8(TTF_Font *font, const char *text, int *w, int *h); +extern DECLSPEC int SDLCALL TTF_SizeUNICODE(TTF_Font *font, const Uint16 *text, int *w, int *h); + +/* Create an 8-bit palettized surface and render the given text at + fast quality with the given font and color. The 0 pixel is the + colorkey, giving a transparent background, and the 1 pixel is set + to the text color. + This function returns the new surface, or NULL if there was an error. +*/ +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Solid(TTF_Font *font, + const char *text, SDL_Color fg); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Solid(TTF_Font *font, + const char *text, SDL_Color fg); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Solid(TTF_Font *font, + const Uint16 *text, SDL_Color fg); + +/* Create an 8-bit palettized surface and render the given glyph at + fast quality with the given font and color. The 0 pixel is the + colorkey, giving a transparent background, and the 1 pixel is set + to the text color. The glyph is rendered without any padding or + centering in the X direction, and aligned normally in the Y direction. + This function returns the new surface, or NULL if there was an error. +*/ +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Solid(TTF_Font *font, + Uint16 ch, SDL_Color fg); + +/* Create an 8-bit palettized surface and render the given text at + high quality with the given font and colors. The 0 pixel is background, + while other pixels have varying degrees of the foreground color. + This function returns the new surface, or NULL if there was an error. +*/ +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Shaded(TTF_Font *font, + const char *text, SDL_Color fg, SDL_Color bg); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Shaded(TTF_Font *font, + const char *text, SDL_Color fg, SDL_Color bg); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, + const Uint16 *text, SDL_Color fg, SDL_Color bg); + +/* Create an 8-bit palettized surface and render the given glyph at + high quality with the given font and colors. The 0 pixel is background, + while other pixels have varying degrees of the foreground color. + The glyph is rendered without any padding or centering in the X + direction, and aligned normally in the Y direction. + This function returns the new surface, or NULL if there was an error. +*/ +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Shaded(TTF_Font *font, + Uint16 ch, SDL_Color fg, SDL_Color bg); + +/* Create a 32-bit ARGB surface and render the given text at high quality, + using alpha blending to dither the font with the given color. + This function returns the new surface, or NULL if there was an error. +*/ +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Blended(TTF_Font *font, + const char *text, SDL_Color fg); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Blended(TTF_Font *font, + const char *text, SDL_Color fg); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Blended(TTF_Font *font, + const Uint16 *text, SDL_Color fg); + + +/* Create a 32-bit ARGB surface and render the given text at high quality, + using alpha blending to dither the font with the given color. + Text is wrapped to multiple lines on line endings and on word boundaries + if it extends beyond wrapLength in pixels. + This function returns the new surface, or NULL if there was an error. +*/ +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Blended_Wrapped(TTF_Font *font, + const char *text, SDL_Color fg, Uint32 wrapLength); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Blended_Wrapped(TTF_Font *font, + const char *text, SDL_Color fg, Uint32 wrapLength); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Blended_Wrapped(TTF_Font *font, + const Uint16 *text, SDL_Color fg, Uint32 wrapLength); + +/* Create a 32-bit ARGB surface and render the given glyph at high quality, + using alpha blending to dither the font with the given color. + The glyph is rendered without any padding or centering in the X + direction, and aligned normally in the Y direction. + This function returns the new surface, or NULL if there was an error. +*/ +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Blended(TTF_Font *font, + Uint16 ch, SDL_Color fg); + +/* For compatibility with previous versions, here are the old functions */ +#define TTF_RenderText(font, text, fg, bg) \ + TTF_RenderText_Shaded(font, text, fg, bg) +#define TTF_RenderUTF8(font, text, fg, bg) \ + TTF_RenderUTF8_Shaded(font, text, fg, bg) +#define TTF_RenderUNICODE(font, text, fg, bg) \ + TTF_RenderUNICODE_Shaded(font, text, fg, bg) + +/* Close an opened font file */ +extern DECLSPEC void SDLCALL TTF_CloseFont(TTF_Font *font); + +/* De-initialize the TTF engine */ +extern DECLSPEC void SDLCALL TTF_Quit(void); + +/* Check if the TTF engine is initialized */ +extern DECLSPEC int SDLCALL TTF_WasInit(void); + +/* Get the kerning size of two glyphs indices */ +/* DEPRECATED: this function requires FreeType font indexes, not glyphs, + by accident, which we don't expose through this API, so it could give + wildly incorrect results, especially with non-ASCII values. + Going forward, please use TTF_GetFontKerningSizeGlyphs() instead, which + does what you probably expected this function to do. */ +extern DECLSPEC int TTF_GetFontKerningSize(TTF_Font *font, int prev_index, int index) SDL_DEPRECATED; + +/* Get the kerning size of two glyphs */ +extern DECLSPEC int TTF_GetFontKerningSizeGlyphs(TTF_Font *font, Uint16 previous_ch, Uint16 ch); + +/* We'll use SDL for reporting errors */ +#define TTF_SetError SDL_SetError +#define TTF_GetError SDL_GetError + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_TTF_H_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/osx/lib/libSDL2_image.a b/osx/lib/libSDL2_image.a new file mode 100644 index 0000000000000000000000000000000000000000..d628bf8b17d81633e8c98d23db356a00919aede2 Binary files /dev/null and b/osx/lib/libSDL2_image.a differ diff --git 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0000000000000000000000000000000000000000..e534622d6e55e1a24c266e6f0c2362645784c965 --- /dev/null +++ b/src/SDL_FontCache.c @@ -0,0 +1,2925 @@ +/* +SDL_FontCache: A font cache for SDL and SDL_ttf +by Jonathan Dearborn + +See SDL_FontCache.h for license info. +*/ + +#include "SDL_FontCache.h" + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +// Visual C does not support static inline +#ifndef static_inline + #ifdef _MSC_VER + #define static_inline static + #else + #define static_inline static inline + #endif +#endif + +#if SDL_VERSION_ATLEAST(2,0,0) + #define FC_GET_ALPHA(sdl_color) ((sdl_color).a) +#else + #define FC_GET_ALPHA(sdl_color) ((sdl_color).unused) +#endif + +// Need SDL_RenderIsClipEnabled() for proper clipping support +#if SDL_VERSION_ATLEAST(2,0,4) + #define ENABLE_SDL_CLIPPING +#endif + +#define FC_MIN(a,b) ((a) < (b)? (a) : (b)) +#define FC_MAX(a,b) ((a) > (b)? (a) : (b)) + + +// vsnprintf replacement from Valentin Milea: +// http://stackoverflow.com/questions/2915672/snprintf-and-visual-studio-2010 +#if defined(_MSC_VER) && _MSC_VER < 1900 + +#define snprintf c99_snprintf +#define vsnprintf c99_vsnprintf + +__inline int c99_vsnprintf(char *outBuf, size_t size, const char *format, va_list ap) +{ + int count = -1; + + if (size != 0) + count = _vsnprintf_s(outBuf, size, _TRUNCATE, format, ap); + if (count == -1) + count = _vscprintf(format, ap); + + return count; +} + +__inline int c99_snprintf(char *outBuf, size_t size, const char *format, ...) +{ + int count; + va_list ap; + + va_start(ap, format); + count = c99_vsnprintf(outBuf, size, format, ap); + va_end(ap); + + return count; +} + +#endif + + +#define FC_EXTRACT_VARARGS(buffer, start_args) \ +{ \ + va_list lst; \ + va_start(lst, start_args); \ + vsnprintf(buffer, fc_buffer_size, start_args, lst); \ + va_end(lst); \ +} + +// Extra pixels of padding around each glyph to avoid linear filtering artifacts +#define FC_CACHE_PADDING 1 + + + +static Uint8 has_clip(FC_Target* dest) +{ + #ifdef FC_USE_SDL_GPU + return dest->use_clip_rect; + #elif defined(ENABLE_SDL_CLIPPING) + return SDL_RenderIsClipEnabled(dest); + #else + return 0; + #endif +} + +static FC_Rect get_clip(FC_Target* dest) +{ + #ifdef FC_USE_SDL_GPU + return dest->clip_rect; + #elif defined(ENABLE_SDL_CLIPPING) + SDL_Rect r; + SDL_RenderGetClipRect(dest, &r); + return r; + #else + SDL_Rect r = {0, 0, 0, 0}; + return r; + #endif +} + +static void set_clip(FC_Target* dest, FC_Rect* rect) +{ + #ifdef FC_USE_SDL_GPU + if(rect != NULL) + GPU_SetClipRect(dest, *rect); + else + GPU_UnsetClip(dest); + #elif defined(ENABLE_SDL_CLIPPING) + SDL_RenderSetClipRect(dest, rect); + #endif +} + +static void set_color(FC_Image* src, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + #ifdef FC_USE_SDL_GPU + GPU_SetRGBA(src, r, g, b, a); + #else + SDL_SetTextureColorMod(src, r, g, b); + SDL_SetTextureAlphaMod(src, a); + #endif +} + + + +static char* new_concat(const char* a, const char* b) +{ + // Create new buffer + unsigned int size = strlen(a) + strlen(b); + char* new_string = (char*)malloc(size+1); + + // Concatenate strings in the new buffer + strcpy(new_string, a); + strcat(new_string, b); + + return new_string; +} + +static char* replace_concat(char** a, const char* b) +{ + char* new_string = new_concat(*a, b); + free(*a); + *a = new_string; + return *a; +} + + +// Width of a tab in units of the space width (sorry, no tab alignment!) +static unsigned int fc_tab_width = 4; + +// Shared buffer for variadic text +static char* fc_buffer = NULL; +static unsigned int fc_buffer_size = 1024; + +static Uint8 fc_has_render_target_support = 0; + +// The number of fonts that has been created but not freed +static int NUM_EXISTING_FONTS = 0; + +// Globals for GetString functions +static char* ASCII_STRING = NULL; +static char* LATIN_1_STRING = NULL; +static char* ASCII_LATIN_1_STRING = NULL; + +char* FC_GetStringASCII(void) +{ + if(ASCII_STRING == NULL) + { + int i; + char c; + ASCII_STRING = (char*)malloc(512); + memset(ASCII_STRING, 0, 512); + i = 0; + c = 32; + while(1) + { + ASCII_STRING[i] = c; + if(c == 126) + break; + ++i; + ++c; + } + } + return U8_strdup(ASCII_STRING); +} + +char* FC_GetStringLatin1(void) +{ + if(LATIN_1_STRING == NULL) + { + int i; + unsigned char c; + LATIN_1_STRING = (char*)malloc(512); + memset(LATIN_1_STRING, 0, 512); + i = 0; + c = 0xA0; + while(1) + { + LATIN_1_STRING[i] = 0xC2; + LATIN_1_STRING[i+1] = c; + if(c == 0xBF) + break; + i += 2; + ++c; + } + i += 2; + c = 0x80; + while(1) + { + LATIN_1_STRING[i] = 0xC3; + LATIN_1_STRING[i+1] = c; + if(c == 0xBF) + break; + i += 2; + ++c; + } + } + return U8_strdup(LATIN_1_STRING); +} + +char* FC_GetStringASCII_Latin1(void) +{ + if(ASCII_LATIN_1_STRING == NULL) + ASCII_LATIN_1_STRING = new_concat(FC_GetStringASCII(), FC_GetStringLatin1()); + + return U8_strdup(ASCII_LATIN_1_STRING); +} + +FC_Rect FC_MakeRect(float x, float y, float w, float h) +{ + FC_Rect r = {x, y, w, h}; + return r; +} + +FC_Scale FC_MakeScale(float x, float y) +{ + FC_Scale s = {x, y}; + + return s; +} + +SDL_Color FC_MakeColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + SDL_Color c = {r, g, b, a}; + + return c; +} + +FC_Effect FC_MakeEffect(FC_AlignEnum alignment, FC_Scale scale, SDL_Color color) +{ + FC_Effect e; + + e.alignment = alignment; + e.scale = scale; + e.color = color; + + return e; +} + +FC_GlyphData FC_MakeGlyphData(int cache_level, Sint16 x, Sint16 y, Uint16 w, Uint16 h) +{ + FC_GlyphData gd; + + gd.rect.x = x; + gd.rect.y = y; + gd.rect.w = w; + gd.rect.h = h; + gd.cache_level = cache_level; + + return gd; +} + +// Enough to hold all of the ascii characters and some. +#define FC_DEFAULT_NUM_BUCKETS 300 + +typedef struct FC_MapNode +{ + Uint32 key; + FC_GlyphData value; + struct FC_MapNode* next; + +} FC_MapNode; + +typedef struct FC_Map +{ + int num_buckets; + FC_MapNode** buckets; +} FC_Map; + + + +static FC_Map* FC_MapCreate(int num_buckets) +{ + int i; + FC_Map* map = (FC_Map*)malloc(sizeof(FC_Map)); + + map->num_buckets = num_buckets; + map->buckets = (FC_MapNode**)malloc(num_buckets * sizeof(FC_MapNode*)); + + for(i = 0; i < num_buckets; ++i) + { + map->buckets[i] = NULL; + } + + return map; +} + +/*static void FC_MapClear(FC_Map* map) +{ + int i; + if(map == NULL) + return; + + // Go through each bucket + for(i = 0; i < map->num_buckets; ++i) + { + // Delete the nodes in order + FC_MapNode* node = map->buckets[i]; + while(node != NULL) + { + FC_MapNode* last = node; + node = node->next; + free(last); + } + // Set the bucket to empty + map->buckets[i] = NULL; + } +}*/ + +static void FC_MapFree(FC_Map* map) +{ + int i; + if(map == NULL) + return; + + // Go through each bucket + for(i = 0; i < map->num_buckets; ++i) + { + // Delete the nodes in order + FC_MapNode* node = map->buckets[i]; + while(node != NULL) + { + FC_MapNode* last = node; + node = node->next; + free(last); + } + } + + free(map->buckets); + free(map); +} + +// Note: Does not handle duplicates in any special way. +static FC_GlyphData* FC_MapInsert(FC_Map* map, Uint32 codepoint, FC_GlyphData glyph) +{ + Uint32 index; + FC_MapNode* node; + if(map == NULL) + return NULL; + + // Get index for bucket + index = codepoint % map->num_buckets; + + // If this bucket is empty, create a node and return its value + if(map->buckets[index] == NULL) + { + node = map->buckets[index] = (FC_MapNode*)malloc(sizeof(FC_MapNode)); + node->key = codepoint; + node->value = glyph; + node->next = NULL; + return &node->value; + } + + for(node = map->buckets[index]; node != NULL; node = node->next) + { + // Find empty node and add a new one on. + if(node->next == NULL) + { + node->next = (FC_MapNode*)malloc(sizeof(FC_MapNode)); + node = node->next; + + node->key = codepoint; + node->value = glyph; + node->next = NULL; + return &node->value; + } + } + + return NULL; +} + +static FC_GlyphData* FC_MapFind(FC_Map* map, Uint32 codepoint) +{ + Uint32 index; + FC_MapNode* node; + if(map == NULL) + return NULL; + + // Get index for bucket + index = codepoint % map->num_buckets; + + // Go through list until we find a match + for(node = map->buckets[index]; node != NULL; node = node->next) + { + if(node->key == codepoint) + return &node->value; + } + + return NULL; +} + + + +struct FC_Font +{ + #ifndef FC_USE_SDL_GPU + SDL_Renderer* renderer; + #endif + + TTF_Font* ttf_source; // TTF_Font source of characters + Uint8 owns_ttf_source; // Can we delete the TTF_Font ourselves? + + FC_FilterEnum filter; + + SDL_Color default_color; + Uint16 height; + + Uint16 maxWidth; + Uint16 baseline; + int ascent; + int descent; + + int lineSpacing; + int letterSpacing; + + // Uses 32-bit (4-byte) Unicode codepoints to refer to each glyph + // Codepoints are little endian (reversed from UTF-8) so that something like 0x00000005 is ASCII 5 and the map can be indexed by ASCII values + FC_Map* glyphs; + + FC_GlyphData last_glyph; // Texture packing cursor + int glyph_cache_size; + int glyph_cache_count; + FC_Image** glyph_cache; + + char* loading_string; + +}; + +// Private +static FC_GlyphData* FC_PackGlyphData(FC_Font* font, Uint32 codepoint, Uint16 width, Uint16 maxWidth, Uint16 maxHeight); + + +static FC_Rect FC_RenderLeft(FC_Font* font, FC_Target* dest, float x, float y, FC_Scale scale, const char* text); +static FC_Rect FC_RenderCenter(FC_Font* font, FC_Target* dest, float x, float y, FC_Scale scale, const char* text); +static FC_Rect FC_RenderRight(FC_Font* font, FC_Target* dest, float x, float y, FC_Scale scale, const char* text); + + +static_inline SDL_Surface* FC_CreateSurface32(Uint32 width, Uint32 height) +{ + #if SDL_BYTEORDER == SDL_BIG_ENDIAN + return SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF); + #else + return SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000); + #endif +} + + +char* U8_alloc(unsigned int size) +{ + char* result; + if(size == 0) + return NULL; + + result = (char*)malloc(size); + result[0] = '\0'; + + return result; +} + +void U8_free(char* string) +{ + free(string); +} + +char* U8_strdup(const char* string) +{ + char* result; + if(string == NULL) + return NULL; + + result = (char*)malloc(strlen(string)+1); + strcpy(result, string); + + return result; +} + +int U8_strlen(const char* string) +{ + int length = 0; + if(string == NULL) + return 0; + + while(*string != '\0') + { + string = U8_next(string); + ++length; + } + + return length; +} + +int U8_charsize(const char* character) +{ + if(character == NULL) + return 0; + + if((unsigned char)*character <= 0x7F) + return 1; + else if((unsigned char)*character < 0xE0) + return 2; + else if((unsigned char)*character < 0xF0) + return 3; + else + return 4; + return 1; +} + +int U8_charcpy(char* buffer, const char* source, int buffer_size) +{ + int charsize; + if(buffer == NULL || source == NULL || buffer_size < 1) + return 0; + + charsize = U8_charsize(source); + if(charsize > buffer_size) + return 0; + + memcpy(buffer, source, charsize); + return charsize; +} + +const char* U8_next(const char* string) +{ + return string + U8_charsize(string); +} + +int U8_strinsert(char* string, int position, const char* source, int max_bytes) +{ + int pos_u8char; + int len; + int add_len; + int ulen; + const char* string_start = string; + + if(string == NULL || source == NULL) + return 0; + + len = strlen(string); + add_len = strlen(source); + ulen = U8_strlen(string); + + if(position == -1) + position = ulen; + + if(position < 0 || position > ulen || len + add_len + 1 > max_bytes) + return 0; + + // Move string pointer to the proper position + pos_u8char = 0; + while(*string != '\0' && pos_u8char < position) + { + string = (char*)U8_next(string); + ++pos_u8char; + } + + // Move the rest of the string out of the way + memmove(string + add_len, string, len - (string - string_start) + 1); + + // Copy in the new characters + memcpy(string, source, add_len); + + return 1; +} + +void U8_strdel(char* string, int position) +{ + if(string == NULL || position < 0) + return; + + while(*string != '\0') + { + if(position == 0) + { + int chars_to_erase = U8_charsize(string); + int remaining_bytes = strlen(string) + 1; + memmove(string, string + chars_to_erase, remaining_bytes); + break; + } + + string = (char*)U8_next(string); + --position; + } +} + + + + + +static_inline FC_Rect FC_RectUnion(FC_Rect A, FC_Rect B) +{ + float x,x2,y,y2; + x = FC_MIN(A.x, B.x); + y = FC_MIN(A.y, B.y); + x2 = FC_MAX(A.x+A.w, B.x+B.w); + y2 = FC_MAX(A.y+A.h, B.y+B.h); + { + FC_Rect result = {x, y, FC_MAX(0, x2 - x), FC_MAX(0, y2 - y)}; + return result; + } +} + +// Adapted from SDL_IntersectRect +static_inline FC_Rect FC_RectIntersect(FC_Rect A, FC_Rect B) +{ + FC_Rect result; + float Amin, Amax, Bmin, Bmax; + + // Horizontal intersection + Amin = A.x; + Amax = Amin + A.w; + Bmin = B.x; + Bmax = Bmin + B.w; + if(Bmin > Amin) + Amin = Bmin; + result.x = Amin; + if(Bmax < Amax) + Amax = Bmax; + result.w = Amax - Amin > 0 ? Amax - Amin : 0; + + // Vertical intersection + Amin = A.y; + Amax = Amin + A.h; + Bmin = B.y; + Bmax = Bmin + B.h; + if(Bmin > Amin) + Amin = Bmin; + result.y = Amin; + if(Bmax < Amax) + Amax = Bmax; + result.h = Amax - Amin > 0 ? Amax - Amin : 0; + + return result; +} + + + + + + + + + + + + + + +FC_Rect FC_DefaultRenderCallback(FC_Image* src, FC_Rect* srcrect, FC_Target* dest, float x, float y, float xscale, float yscale) +{ + float w = srcrect->w * xscale; + float h = srcrect->h * yscale; + FC_Rect result; + + // FIXME: Why does the scaled offset look so wrong? + #ifdef FC_USE_SDL_GPU + { + GPU_Rect r = *srcrect; + GPU_BlitScale(src, &r, dest, x + xscale*r.w/2.0f, y + r.h/2.0f, xscale, yscale); + } + #else + { + SDL_RendererFlip flip = SDL_FLIP_NONE; + if(xscale < 0) + { + xscale = -xscale; + flip = (SDL_RendererFlip) ((int)flip | (int)SDL_FLIP_HORIZONTAL); + } + if(yscale < 0) + { + yscale = -yscale; + flip = (SDL_RendererFlip) ((int)flip | (int)SDL_FLIP_VERTICAL); + } + + SDL_Rect r = *srcrect; + SDL_Rect dr = {(int)x, (int)y, (int)(xscale*r.w), (int)(yscale*r.h)}; + SDL_RenderCopyEx(dest, src, &r, &dr, 0, NULL, flip); + } + #endif + + result.x = x; + result.y = y; + result.w = w; + result.h = h; + return result; +} + +static FC_Rect (*fc_render_callback)(FC_Image* src, FC_Rect* srcrect, FC_Target* dest, float x, float y, float xscale, float yscale) = &FC_DefaultRenderCallback; + +void FC_SetRenderCallback(FC_Rect (*callback)(FC_Image* src, FC_Rect* srcrect, FC_Target* dest, float x, float y, float xscale, float yscale)) +{ + if(callback == NULL) + fc_render_callback = &FC_DefaultRenderCallback; + else + fc_render_callback = callback; +} + +void FC_GetUTF8FromCodepoint(char* result, Uint32 codepoint) +{ + char a, b, c, d; + + if(result == NULL) + return; + + a = (codepoint >> 24) & 0xFF; + b = (codepoint >> 16) & 0xFF; + c = (codepoint >> 8) & 0xFF; + d = codepoint & 0xFF; + + if(a == 0) + { + if(b == 0) + { + if(c == 0) + { + result[0] = d; + result[1] = '\0'; + } + else + { + result[0] = c; + result[1] = d; + result[2] = '\0'; + } + } + else + { + result[0] = b; + result[1] = c; + result[2] = d; + result[3] = '\0'; + } + } + else + { + result[0] = a; + result[1] = b; + result[2] = c; + result[3] = d; + result[4] = '\0'; + } +} + +Uint32 FC_GetCodepointFromUTF8(const char** c, Uint8 advance_pointer) +{ + Uint32 result = 0; + const char* str; + if(c == NULL || *c == NULL) + return 0; + + str = *c; + if((unsigned char)*str <= 0x7F) + result = *str; + else if((unsigned char)*str < 0xE0) + { + result |= (unsigned char)(*str) << 8; + result |= (unsigned char)(*(str+1)); + if(advance_pointer) + *c += 1; + } + else if((unsigned char)*str < 0xF0) + { + result |= (unsigned char)(*str) << 16; + result |= (unsigned char)(*(str+1)) << 8; + result |= (unsigned char)(*(str+2)); + if(advance_pointer) + *c += 2; + } + else + { + result |= (unsigned char)(*str) << 24; + result |= (unsigned char)(*(str+1)) << 16; + result |= (unsigned char)(*(str+2)) << 8; + result |= (unsigned char)(*(str+3)); + if(advance_pointer) + *c += 3; + } + return result; +} + + +void FC_SetLoadingString(FC_Font* font, const char* string) +{ + if(font == NULL) + return; + + free(font->loading_string); + font->loading_string = U8_strdup(string); +} + + +unsigned int FC_GetBufferSize(void) +{ + return fc_buffer_size; +} + +void FC_SetBufferSize(unsigned int size) +{ + free(fc_buffer); + if(size > 0) + { + fc_buffer_size = size; + fc_buffer = (char*)malloc(fc_buffer_size); + } + else + fc_buffer = (char*)malloc(fc_buffer_size); +} + + +unsigned int FC_GetTabWidth(void) +{ + return fc_tab_width; +} + +void FC_SetTabWidth(unsigned int width_in_spaces) +{ + fc_tab_width = width_in_spaces; +} + + + + + +// Constructors + +static void FC_Init(FC_Font* font) +{ + if(font == NULL) + return; + + #ifndef FC_USE_SDL_GPU + font->renderer = NULL; + #endif + + font->ttf_source = NULL; + font->owns_ttf_source = 0; + + font->filter = FC_FILTER_NEAREST; + + font->default_color.r = 0; + font->default_color.g = 0; + font->default_color.b = 0; + FC_GET_ALPHA(font->default_color) = 255; + + font->height = 0; // ascent+descent + + font->maxWidth = 0; + font->baseline = 0; + font->ascent = 0; + font->descent = 0; + + font->lineSpacing = 0; + font->letterSpacing = 0; + + // Give a little offset for when filtering/mipmaps are used. Depending on mipmap level, this will still not be enough. + font->last_glyph.rect.x = FC_CACHE_PADDING; + font->last_glyph.rect.y = FC_CACHE_PADDING; + font->last_glyph.rect.w = 0; + font->last_glyph.rect.h = 0; + font->last_glyph.cache_level = 0; + + if(font->glyphs != NULL) + FC_MapFree(font->glyphs); + + font->glyphs = FC_MapCreate(FC_DEFAULT_NUM_BUCKETS); + + font->glyph_cache_size = 3; + font->glyph_cache_count = 0; + + + font->glyph_cache = (FC_Image**)malloc(font->glyph_cache_size * sizeof(FC_Image*)); + + if (font->loading_string == NULL) + font->loading_string = FC_GetStringASCII(); + + if(fc_buffer == NULL) + fc_buffer = (char*)malloc(fc_buffer_size); +} + +static Uint8 FC_GrowGlyphCache(FC_Font* font) +{ + if(font == NULL) + return 0; + #ifdef FC_USE_SDL_GPU + GPU_Image* new_level = GPU_CreateImage(font->height * 12, font->height * 12, GPU_FORMAT_RGBA); + GPU_SetAnchor(new_level, 0.5f, 0.5f); // Just in case the default is different + #else + SDL_Texture* new_level = SDL_CreateTexture(font->renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, font->height * 12, font->height * 12); + #endif + if(new_level == NULL || !FC_SetGlyphCacheLevel(font, font->glyph_cache_count, new_level)) + { + FC_Log("Error: SDL_FontCache ran out of packing space and could not add another cache level.\n"); + #ifdef FC_USE_SDL_GPU + GPU_FreeImage(new_level); + #else + SDL_DestroyTexture(new_level); + #endif + return 0; + } + // bug: we do not have the correct color here, this might be the wrong color! + // , most functions use set_color_for_all_caches() + // - for evading this bug, you must use FC_SetDefaultColor(), before using any draw functions + set_color(new_level, font->default_color.r, font->default_color.g, font->default_color.b, FC_GET_ALPHA(font->default_color)); +#ifndef FC_USE_SDL_GPU + { + Uint8 r, g, b, a; + SDL_Texture* prev_target = SDL_GetRenderTarget(font->renderer); + SDL_Rect prev_clip, prev_viewport; + int prev_logicalw, prev_logicalh; + Uint8 prev_clip_enabled; + float prev_scalex, prev_scaley; + // only backup if previous target existed (SDL will preserve them for the default target) + if (prev_target) { + prev_clip_enabled = has_clip(font->renderer); + if (prev_clip_enabled) + prev_clip = get_clip(font->renderer); + SDL_RenderGetViewport(font->renderer, &prev_viewport); + SDL_RenderGetScale(font->renderer, &prev_scalex, &prev_scaley); + SDL_RenderGetLogicalSize(font->renderer, &prev_logicalw, &prev_logicalh); + } + SDL_SetTextureBlendMode(new_level, SDL_BLENDMODE_BLEND); + SDL_SetRenderTarget(font->renderer, new_level); + SDL_GetRenderDrawColor(font->renderer, &r, &g, &b, &a); + SDL_SetRenderDrawColor(font->renderer, 0, 0, 0, 0); + SDL_RenderClear(font->renderer); + SDL_SetRenderDrawColor(font->renderer, r, g, b, a); + SDL_SetRenderTarget(font->renderer, prev_target); + if (prev_target) { + if (prev_clip_enabled) + set_clip(font->renderer, &prev_clip); + if (prev_logicalw && prev_logicalh) + SDL_RenderSetLogicalSize(font->renderer, prev_logicalw, prev_logicalh); + else { + SDL_RenderSetViewport(font->renderer, &prev_viewport); + SDL_RenderSetScale(font->renderer, prev_scalex, prev_scaley); + } + } + } +#endif + return 1; +} + +Uint8 FC_UploadGlyphCache(FC_Font* font, int cache_level, SDL_Surface* data_surface) +{ + if(font == NULL || data_surface == NULL) + return 0; + #ifdef FC_USE_SDL_GPU + GPU_Image* new_level = GPU_CopyImageFromSurface(data_surface); + GPU_SetAnchor(new_level, 0.5f, 0.5f); // Just in case the default is different + if(FC_GetFilterMode(font) == FC_FILTER_LINEAR) + GPU_SetImageFilter(new_level, GPU_FILTER_LINEAR); + else + GPU_SetImageFilter(new_level, GPU_FILTER_NEAREST); + #else + SDL_Texture* new_level; + if(!fc_has_render_target_support) + new_level = SDL_CreateTextureFromSurface(font->renderer, data_surface); + else + { + // Must upload with render target enabled so we can put more glyphs on later + SDL_Renderer* renderer = font->renderer; + + // Set filter mode for new texture + char old_filter_mode[16]; // Save it so we can change the hint value in the meantime + const char* old_filter_hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY); + if(!old_filter_hint) + old_filter_hint = "nearest"; + snprintf(old_filter_mode, 16, "%s", old_filter_hint); + + if(FC_GetFilterMode(font) == FC_FILTER_LINEAR) + SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"); + else + SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"); + + new_level = SDL_CreateTexture(renderer, data_surface->format->format, SDL_TEXTUREACCESS_TARGET, data_surface->w, data_surface->h); + SDL_SetTextureBlendMode(new_level, SDL_BLENDMODE_BLEND); + + // Reset filter mode for the temp texture + SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"); + + { + Uint8 r, g, b, a; + SDL_Texture* temp = SDL_CreateTextureFromSurface(renderer, data_surface); + SDL_Texture* prev_target = SDL_GetRenderTarget(renderer); + SDL_Rect prev_clip, prev_viewport; + int prev_logicalw, prev_logicalh; + Uint8 prev_clip_enabled; + float prev_scalex, prev_scaley; + // only backup if previous target existed (SDL will preserve them for the default target) + if (prev_target) { + prev_clip_enabled = has_clip(renderer); + if (prev_clip_enabled) + prev_clip = get_clip(renderer); + SDL_RenderGetViewport(renderer, &prev_viewport); + SDL_RenderGetScale(renderer, &prev_scalex, &prev_scaley); + SDL_RenderGetLogicalSize(renderer, &prev_logicalw, &prev_logicalh); + } + SDL_SetTextureBlendMode(temp, SDL_BLENDMODE_NONE); + SDL_SetRenderTarget(renderer, new_level); + + SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a); + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); + SDL_RenderClear(renderer); + SDL_SetRenderDrawColor(renderer, r, g, b, a); + + SDL_RenderCopy(renderer, temp, NULL, NULL); + SDL_SetRenderTarget(renderer, prev_target); + if (prev_target) { + if (prev_clip_enabled) + set_clip(renderer, &prev_clip); + if (prev_logicalw && prev_logicalh) + SDL_RenderSetLogicalSize(renderer, prev_logicalw, prev_logicalh); + else { + SDL_RenderSetViewport(renderer, &prev_viewport); + SDL_RenderSetScale(renderer, prev_scalex, prev_scaley); + } + } + + SDL_DestroyTexture(temp); + } + + // Reset to the old filter value + SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, old_filter_mode); + + } + #endif + if(new_level == NULL || !FC_SetGlyphCacheLevel(font, cache_level, new_level)) + { + FC_Log("Error: SDL_FontCache ran out of packing space and could not add another cache level.\n"); + #ifdef FC_USE_SDL_GPU + GPU_FreeImage(new_level); + #else + SDL_DestroyTexture(new_level); + #endif + return 0; + } + return 1; +} + +static FC_GlyphData* FC_PackGlyphData(FC_Font* font, Uint32 codepoint, Uint16 width, Uint16 maxWidth, Uint16 maxHeight) +{ + FC_Map* glyphs = font->glyphs; + FC_GlyphData* last_glyph = &font->last_glyph; + Uint16 height = font->height + FC_CACHE_PADDING; + + // TAB is special! + if(codepoint == '\t') + { + FC_GlyphData spaceGlyph; + FC_GetGlyphData(font, &spaceGlyph, ' '); + width = fc_tab_width * spaceGlyph.rect.w; + } + + if(last_glyph->rect.x + last_glyph->rect.w + width >= maxWidth - FC_CACHE_PADDING) + { + if(last_glyph->rect.y + height + height >= maxHeight - FC_CACHE_PADDING) + { + // Get ready to pack on the next cache level when it is ready + last_glyph->cache_level = font->glyph_cache_count; + last_glyph->rect.x = FC_CACHE_PADDING; + last_glyph->rect.y = FC_CACHE_PADDING; + last_glyph->rect.w = 0; + return NULL; + } + else + { + // Go to next row + last_glyph->rect.x = FC_CACHE_PADDING; + last_glyph->rect.y += height; + last_glyph->rect.w = 0; + } + } + + // Move to next space + last_glyph->rect.x += last_glyph->rect.w + 1 + FC_CACHE_PADDING; + last_glyph->rect.w = width; + + return FC_MapInsert(glyphs, codepoint, FC_MakeGlyphData(last_glyph->cache_level, last_glyph->rect.x, last_glyph->rect.y, last_glyph->rect.w, last_glyph->rect.h)); +} + + +FC_Image* FC_GetGlyphCacheLevel(FC_Font* font, int cache_level) +{ + if(font == NULL || cache_level < 0 || cache_level > font->glyph_cache_count) + return NULL; + + return font->glyph_cache[cache_level]; +} + +Uint8 FC_SetGlyphCacheLevel(FC_Font* font, int cache_level, FC_Image* cache_texture) +{ + if(font == NULL || cache_level < 0) + return 0; + + // Must be sequentially added + if(cache_level > font->glyph_cache_count + 1) + return 0; + + if(cache_level == font->glyph_cache_count) + { + font->glyph_cache_count++; + + // Grow cache? + if(font->glyph_cache_count > font->glyph_cache_size) + { + // Copy old cache to new one + int i; + FC_Image** new_cache; + new_cache = (FC_Image**)malloc(font->glyph_cache_count * sizeof(FC_Image*)); + for(i = 0; i < font->glyph_cache_size; ++i) + new_cache[i] = font->glyph_cache[i]; + + // Save new cache + free(font->glyph_cache); + font->glyph_cache_size = font->glyph_cache_count; + font->glyph_cache = new_cache; + } + } + + font->glyph_cache[cache_level] = cache_texture; + return 1; +} + + +FC_Font* FC_CreateFont(void) +{ + FC_Font* font; + + font = (FC_Font*)malloc(sizeof(FC_Font)); + memset(font, 0, sizeof(FC_Font)); + + FC_Init(font); + ++NUM_EXISTING_FONTS; + + return font; +} + + +// Assume this many will be enough... +#define FC_LOAD_MAX_SURFACES 10 + +#ifdef FC_USE_SDL_GPU +Uint8 FC_LoadFontFromTTF(FC_Font* font, TTF_Font* ttf, SDL_Color color) +#else +Uint8 FC_LoadFontFromTTF(FC_Font* font, SDL_Renderer* renderer, TTF_Font* ttf, SDL_Color color) +#endif +{ + if(font == NULL || ttf == NULL) + return 0; + #ifndef FC_USE_SDL_GPU + if(renderer == NULL) + return 0; + #endif + + FC_ClearFont(font); + + + // Might as well check render target support here + #ifdef FC_USE_SDL_GPU + fc_has_render_target_support = GPU_IsFeatureEnabled(GPU_FEATURE_RENDER_TARGETS); + #else + SDL_RendererInfo info; + SDL_GetRendererInfo(renderer, &info); + fc_has_render_target_support = (info.flags & SDL_RENDERER_TARGETTEXTURE); + + font->renderer = renderer; + #endif + + font->ttf_source = ttf; + + //font->line_height = TTF_FontLineSkip(ttf); + font->height = TTF_FontHeight(ttf); + font->ascent = TTF_FontAscent(ttf); + font->descent = -TTF_FontDescent(ttf); + + // Some bug for certain fonts can result in an incorrect height. + if(font->height < font->ascent - font->descent) + font->height = font->ascent - font->descent; + + font->baseline = font->height - font->descent; + + font->default_color = color; + + { + SDL_Color white = {255, 255, 255, 255}; + SDL_Surface* glyph_surf; + char buff[5]; + const char* buff_ptr = buff; + const char* source_string; + Uint8 packed = 0; + + // Copy glyphs from the surface to the font texture and store the position data + // Pack row by row into a square texture + // Try figuring out dimensions that make sense for the font size. + unsigned int w = font->height*12; + unsigned int h = font->height*12; + SDL_Surface* surfaces[FC_LOAD_MAX_SURFACES]; + int num_surfaces = 1; + surfaces[0] = FC_CreateSurface32(w, h); + font->last_glyph.rect.x = FC_CACHE_PADDING; + font->last_glyph.rect.y = FC_CACHE_PADDING; + font->last_glyph.rect.w = 0; + font->last_glyph.rect.h = font->height; + + source_string = font->loading_string; + for(; *source_string != '\0'; source_string = U8_next(source_string)) + { + memset(buff, 0, 5); + if(!U8_charcpy(buff, source_string, 5)) + continue; + glyph_surf = TTF_RenderUTF8_Blended(ttf, buff, white); + if(glyph_surf == NULL) + continue; + + // Try packing. If it fails, create a new surface for the next cache level. + packed = (FC_PackGlyphData(font, FC_GetCodepointFromUTF8(&buff_ptr, 0), glyph_surf->w, surfaces[num_surfaces-1]->w, surfaces[num_surfaces-1]->h) != NULL); + if(!packed) + { + int i = num_surfaces-1; + if(num_surfaces >= FC_LOAD_MAX_SURFACES) + { + // Can't do any more! + FC_Log("SDL_FontCache error: Could not create enough cache surfaces to fit all of the loading string!\n"); + SDL_FreeSurface(glyph_surf); + break; + } + + // Upload the current surface to the glyph cache now so we can keep the cache level packing cursor up to date as we go. + FC_UploadGlyphCache(font, i, surfaces[i]); + SDL_FreeSurface(surfaces[i]); + #ifndef FC_USE_SDL_GPU + SDL_SetTextureBlendMode(font->glyph_cache[i], SDL_BLENDMODE_BLEND); + #endif + // Update the glyph cursor to the new cache level. We need to do this here because the actual cache lags behind our use of the packing above. + font->last_glyph.cache_level = num_surfaces; + + + surfaces[num_surfaces] = FC_CreateSurface32(w, h); + num_surfaces++; + } + + // Try packing for the new surface, then blit onto it. + if(packed || FC_PackGlyphData(font, FC_GetCodepointFromUTF8(&buff_ptr, 0), glyph_surf->w, surfaces[num_surfaces-1]->w, surfaces[num_surfaces-1]->h) != NULL) + { + SDL_SetSurfaceBlendMode(glyph_surf, SDL_BLENDMODE_NONE); + SDL_Rect srcRect = {0, 0, glyph_surf->w, glyph_surf->h}; + SDL_Rect destrect = font->last_glyph.rect; + SDL_BlitSurface(glyph_surf, &srcRect, surfaces[num_surfaces-1], &destrect); + } + + SDL_FreeSurface(glyph_surf); + } + + { + int i = num_surfaces-1; + FC_UploadGlyphCache(font, i, surfaces[i]); + SDL_FreeSurface(surfaces[i]); + #ifndef FC_USE_SDL_GPU + SDL_SetTextureBlendMode(font->glyph_cache[i], SDL_BLENDMODE_BLEND); + #endif + } + } + + return 1; +} + + +#ifdef FC_USE_SDL_GPU +Uint8 FC_LoadFont(FC_Font* font, const char* filename_ttf, Uint32 pointSize, SDL_Color color, int style) +#else +Uint8 FC_LoadFont(FC_Font* font, FC_Target* renderer, const char* filename_ttf, Uint32 pointSize, SDL_Color color, int style) +#endif +{ + SDL_RWops* rwops; + + if(font == NULL) + return 0; + + rwops = SDL_RWFromFile(filename_ttf, "rb"); + + if(rwops == NULL) + { + FC_Log("Unable to open file for reading: %s \n", SDL_GetError()); + return 0; + } + + #ifdef FC_USE_SDL_GPU + return FC_LoadFont_RW(font, rwops, 1, pointSize, color, style); + #else + return FC_LoadFont_RW(font, renderer, rwops, 1, pointSize, color, style); + #endif +} + +#ifdef FC_USE_SDL_GPU +Uint8 FC_LoadFont_RW(FC_Font* font, SDL_RWops* file_rwops_ttf, Uint8 own_rwops, Uint32 pointSize, SDL_Color color, int style) +#else +Uint8 FC_LoadFont_RW(FC_Font* font, FC_Target* renderer, SDL_RWops* file_rwops_ttf, Uint8 own_rwops, Uint32 pointSize, SDL_Color color, int style) +#endif +{ + Uint8 result; + TTF_Font* ttf; + Uint8 outline; + + if(font == NULL) + return 0; + + if(!TTF_WasInit() && TTF_Init() < 0) + { + FC_Log("Unable to initialize SDL_ttf: %s \n", TTF_GetError()); + if(own_rwops) + SDL_RWclose(file_rwops_ttf); + return 0; + } + + ttf = TTF_OpenFontRW(file_rwops_ttf, own_rwops, pointSize); + + if(ttf == NULL) + { + FC_Log("Unable to load TrueType font: %s \n", TTF_GetError()); + if(own_rwops) + SDL_RWclose(file_rwops_ttf); + return 0; + } + + outline = (style & TTF_STYLE_OUTLINE); + if(outline) + { + style &= ~TTF_STYLE_OUTLINE; + TTF_SetFontOutline(ttf, 1); + } + TTF_SetFontStyle(ttf, style); + + #ifdef FC_USE_SDL_GPU + result = FC_LoadFontFromTTF(font, ttf, color); + #else + result = FC_LoadFontFromTTF(font, renderer, ttf, color); + #endif + + // Can only load new (uncached) glyphs if we can keep the SDL_RWops open. + font->owns_ttf_source = own_rwops; + if(!own_rwops) + { + TTF_CloseFont(font->ttf_source); + font->ttf_source = NULL; + } + + return result; +} + + +#ifndef FC_USE_SDL_GPU +void FC_ResetFontFromRendererReset(FC_Font* font, SDL_Renderer* renderer, Uint32 evType) +{ + TTF_Font* ttf; + SDL_Color col; + Uint8 owns_ttf; + if (font == NULL) + return; + + // Destroy glyph cache + if (evType == SDL_RENDER_TARGETS_RESET) { + int i; + for (i = 0; i < font->glyph_cache_count; ++i) + SDL_DestroyTexture(font->glyph_cache[i]); + } + free(font->glyph_cache); + + ttf = font->ttf_source; + col = font->default_color; + owns_ttf = font->owns_ttf_source; + FC_Init(font); + + // Can only reload glyphs if we own the SDL_RWops. + if (owns_ttf) + FC_LoadFontFromTTF(font, renderer, ttf, col); + font->owns_ttf_source = owns_ttf; +} +#endif + +void FC_ClearFont(FC_Font* font) +{ + int i; + if(font == NULL) + return; + + // Release resources + if(font->owns_ttf_source) + TTF_CloseFont(font->ttf_source); + + font->owns_ttf_source = 0; + font->ttf_source = NULL; + + // Delete glyph map + FC_MapFree(font->glyphs); + font->glyphs = NULL; + + // Delete glyph cache + for(i = 0; i < font->glyph_cache_count; ++i) + { + #ifdef FC_USE_SDL_GPU + GPU_FreeImage(font->glyph_cache[i]); + #else + SDL_DestroyTexture(font->glyph_cache[i]); + #endif + } + free(font->glyph_cache); + font->glyph_cache = NULL; + + // Reset font + FC_Init(font); +} + + +void FC_FreeFont(FC_Font* font) +{ + int i; + if(font == NULL) + return; + + // Release resources + if(font->owns_ttf_source) + TTF_CloseFont(font->ttf_source); + + // Delete glyph map + FC_MapFree(font->glyphs); + + // Delete glyph cache + for(i = 0; i < font->glyph_cache_count; ++i) + { + #ifdef FC_USE_SDL_GPU + GPU_FreeImage(font->glyph_cache[i]); + #else + SDL_DestroyTexture(font->glyph_cache[i]); + #endif + } + free(font->glyph_cache); + + free(font->loading_string); + + free(font); + + // If the last font has been freed; assume shutdown and free the global variables + if (--NUM_EXISTING_FONTS <= 0) + { + free(ASCII_STRING); + ASCII_STRING = NULL; + + free(LATIN_1_STRING); + LATIN_1_STRING = NULL; + + free(ASCII_LATIN_1_STRING); + ASCII_LATIN_1_STRING = NULL; + + free(fc_buffer); + fc_buffer = NULL; + } +} + +int FC_GetNumCacheLevels(FC_Font* font) +{ + return font->glyph_cache_count; +} + +Uint8 FC_AddGlyphToCache(FC_Font* font, SDL_Surface* glyph_surface) +{ + if(font == NULL || glyph_surface == NULL) + return 0; + + SDL_SetSurfaceBlendMode(glyph_surface, SDL_BLENDMODE_NONE); + FC_Image* dest = FC_GetGlyphCacheLevel(font, font->last_glyph.cache_level); + if(dest == NULL) + return 0; + + #ifdef FC_USE_SDL_GPU + { + GPU_Target* target = GPU_LoadTarget(dest); + if(target == NULL) + return 0; + GPU_Image* img = GPU_CopyImageFromSurface(glyph_surface); + GPU_SetAnchor(img, 0.5f, 0.5f); // Just in case the default is different + GPU_SetImageFilter(img, GPU_FILTER_NEAREST); + GPU_SetBlendMode(img, GPU_BLEND_SET); + + SDL_Rect destrect = font->last_glyph.rect; + GPU_Blit(img, NULL, target, destrect.x + destrect.w/2, destrect.y + destrect.h/2); + + GPU_FreeImage(img); + GPU_FreeTarget(target); + } + #else + { + SDL_Renderer* renderer = font->renderer; + SDL_Texture* img; + SDL_Rect destrect; + SDL_Texture* prev_target = SDL_GetRenderTarget(renderer); + SDL_Rect prev_clip, prev_viewport; + int prev_logicalw, prev_logicalh; + Uint8 prev_clip_enabled; + float prev_scalex, prev_scaley; + // only backup if previous target existed (SDL will preserve them for the default target) + if (prev_target) { + prev_clip_enabled = has_clip(renderer); + if (prev_clip_enabled) + prev_clip = get_clip(renderer); + SDL_RenderGetViewport(renderer, &prev_viewport); + SDL_RenderGetScale(renderer, &prev_scalex, &prev_scaley); + SDL_RenderGetLogicalSize(renderer, &prev_logicalw, &prev_logicalh); + } + + img = SDL_CreateTextureFromSurface(renderer, glyph_surface); + + destrect = font->last_glyph.rect; + SDL_SetRenderTarget(renderer, dest); + SDL_RenderCopy(renderer, img, NULL, &destrect); + SDL_SetRenderTarget(renderer, prev_target); + if (prev_target) { + if (prev_clip_enabled) + set_clip(renderer, &prev_clip); + if (prev_logicalw && prev_logicalh) + SDL_RenderSetLogicalSize(renderer, prev_logicalw, prev_logicalh); + else { + SDL_RenderSetViewport(renderer, &prev_viewport); + SDL_RenderSetScale(renderer, prev_scalex, prev_scaley); + } + } + + SDL_DestroyTexture(img); + } + #endif + + return 1; +} + + +unsigned int FC_GetNumCodepoints(FC_Font* font) +{ + FC_Map* glyphs; + int i; + unsigned int result = 0; + if(font == NULL || font->glyphs == NULL) + return 0; + + glyphs = font->glyphs; + + for(i = 0; i < glyphs->num_buckets; ++i) + { + FC_MapNode* node; + for(node = glyphs->buckets[i]; node != NULL; node = node->next) + { + result++; + } + } + + return result; +} + +void FC_GetCodepoints(FC_Font* font, Uint32* result) +{ + FC_Map* glyphs; + int i; + unsigned int count = 0; + if(font == NULL || font->glyphs == NULL) + return; + + glyphs = font->glyphs; + + for(i = 0; i < glyphs->num_buckets; ++i) + { + FC_MapNode* node; + for(node = glyphs->buckets[i]; node != NULL; node = node->next) + { + result[count] = node->key; + count++; + } + } +} + +Uint8 FC_GetGlyphData(FC_Font* font, FC_GlyphData* result, Uint32 codepoint) +{ + FC_GlyphData* e = FC_MapFind(font->glyphs, codepoint); + if(e == NULL) + { + char buff[5]; + int w, h; + SDL_Color white = {255, 255, 255, 255}; + SDL_Surface* surf; + FC_Image* cache_image; + + if(font->ttf_source == NULL) + return 0; + + FC_GetUTF8FromCodepoint(buff, codepoint); + + cache_image = FC_GetGlyphCacheLevel(font, font->last_glyph.cache_level); + if(cache_image == NULL) + { + FC_Log("SDL_FontCache: Failed to load cache image, so cannot add new glyphs!\n"); + return 0; + } + + #ifdef FC_USE_SDL_GPU + w = cache_image->w; + h = cache_image->h; + #else + SDL_QueryTexture(cache_image, NULL, NULL, &w, &h); + #endif + + surf = TTF_RenderUTF8_Blended(font->ttf_source, buff, white); + if(surf == NULL) + { + return 0; + } + + e = FC_PackGlyphData(font, codepoint, surf->w, w, h); + if(e == NULL) + { + // Grow the cache + FC_GrowGlyphCache(font); + + // Try packing again + e = FC_PackGlyphData(font, codepoint, surf->w, w, h); + if(e == NULL) + { + SDL_FreeSurface(surf); + return 0; + } + } + + // Render onto the cache texture + FC_AddGlyphToCache(font, surf); + + SDL_FreeSurface(surf); + } + + if(result != NULL && e != NULL) + *result = *e; + + return 1; +} + + +FC_GlyphData* FC_SetGlyphData(FC_Font* font, Uint32 codepoint, FC_GlyphData glyph_data) +{ + return FC_MapInsert(font->glyphs, codepoint, glyph_data); +} + + + +// Drawing +static FC_Rect FC_RenderLeft(FC_Font* font, FC_Target* dest, float x, float y, FC_Scale scale, const char* text) +{ + const char* c = text; + FC_Rect srcRect; + FC_Rect dstRect; + FC_Rect dirtyRect = FC_MakeRect(x, y, 0, 0); + + FC_GlyphData glyph; + Uint32 codepoint; + + float destX = x; + float destY = y; + float destH; + float destLineSpacing; + float destLetterSpacing; + + if(font == NULL) + return dirtyRect; + + destH = font->height * scale.y; + destLineSpacing = font->lineSpacing*scale.y; + destLetterSpacing = font->letterSpacing*scale.x; + + if(c == NULL || font->glyph_cache_count == 0 || dest == NULL) + return dirtyRect; + + int newlineX = x; + + for(; *c != '\0'; c++) + { + if(*c == '\n') + { + destX = newlineX; + destY += destH + destLineSpacing; + continue; + } + + codepoint = FC_GetCodepointFromUTF8(&c, 1); // Increments 'c' to skip the extra UTF-8 bytes + if(!FC_GetGlyphData(font, &glyph, codepoint)) + { + codepoint = ' '; + if(!FC_GetGlyphData(font, &glyph, codepoint)) + continue; // Skip bad characters + } + + if (codepoint == ' ') + { + destX += glyph.rect.w*scale.x + destLetterSpacing; + continue; + } + /*if(destX >= dest->w) + continue; + if(destY >= dest->h) + continue;*/ + + #ifdef FC_USE_SDL_GPU + srcRect.x = glyph.rect.x; + srcRect.y = glyph.rect.y; + srcRect.w = glyph.rect.w; + srcRect.h = glyph.rect.h; + #else + srcRect = glyph.rect; + #endif + dstRect = fc_render_callback(FC_GetGlyphCacheLevel(font, glyph.cache_level), &srcRect, dest, destX, destY, scale.x, scale.y); + if(dirtyRect.w == 0 || dirtyRect.h == 0) + dirtyRect = dstRect; + else + dirtyRect = FC_RectUnion(dirtyRect, dstRect); + + destX += glyph.rect.w*scale.x + destLetterSpacing; + } + + return dirtyRect; +} + +static void set_color_for_all_caches(FC_Font* font, SDL_Color color) +{ + // TODO: How can I predict which glyph caches are to be used? + FC_Image* img; + int i; + int num_levels = FC_GetNumCacheLevels(font); + for(i = 0; i < num_levels; ++i) + { + img = FC_GetGlyphCacheLevel(font, i); + set_color(img, color.r, color.g, color.b, FC_GET_ALPHA(color)); + } +} + +FC_Rect FC_Draw(FC_Font* font, FC_Target* dest, float x, float y, const char* formatted_text, ...) +{ + if(formatted_text == NULL || font == NULL) + return FC_MakeRect(x, y, 0, 0); + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + set_color_for_all_caches(font, font->default_color); + + return FC_RenderLeft(font, dest, x, y, FC_MakeScale(1,1), fc_buffer); +} + + + +typedef struct FC_StringList +{ + char* value; + struct FC_StringList* next; +} FC_StringList; + +void FC_StringListFree(FC_StringList* node) +{ + // Delete the nodes in order + while(node != NULL) + { + FC_StringList* last = node; + node = node->next; + + free(last->value); + free(last); + } +} + +FC_StringList** FC_StringListPushBack(FC_StringList** node, char* value, Uint8 copy) +{ + if(node == NULL) + { + return NULL; + } + + // Get to the last node + while(*node != NULL) + { + node = &(*node)->next; + } + + *node = (FC_StringList*)malloc(sizeof(FC_StringList)); + + (*node)->value = (copy? U8_strdup(value) : value); + (*node)->next = NULL; + + return node; +} + +FC_StringList** FC_StringListPushBackBytes(FC_StringList** node, const char* data, int num_bytes) +{ + if(node == NULL) + { + return node; + } + + // Get to the last node + while(*node != NULL) + { + node = &(*node)->next; + } + + *node = (FC_StringList*)malloc(sizeof(FC_StringList)); + + (*node)->value = (char*)malloc(num_bytes + 1); + memcpy((*node)->value, data, num_bytes); + (*node)->value[num_bytes] = '\0'; + (*node)->next = NULL; + + return node; +} + +static FC_StringList* FC_Explode(const char* text, char delimiter) +{ + FC_StringList* head; + FC_StringList* new_node; + FC_StringList** node; + const char* start; + const char* end; + unsigned int size; + if(text == NULL) + return NULL; + + head = NULL; + node = &head; + + // Doesn't technically support UTF-8, but it's probably fine, right? + size = 0; + start = end = text; + while(1) + { + if(*end == delimiter || *end == '\0') + { + *node = (FC_StringList*)malloc(sizeof(FC_StringList)); + new_node = *node; + + new_node->value = (char*)malloc(size + 1); + memcpy(new_node->value, start, size); + new_node->value[size] = '\0'; + + new_node->next = NULL; + + if(*end == '\0') + break; + + node = &((*node)->next); + start = end+1; + size = 0; + } + else + ++size; + + ++end; + } + + return head; +} + +static FC_StringList* FC_ExplodeBreakingSpace(const char* text, FC_StringList** spaces) +{ + FC_StringList* head; + FC_StringList** node; + const char* start; + const char* end; + unsigned int size; + if(text == NULL) + return NULL; + + head = NULL; + node = &head; + + // Warning: spaces must not be initialized before this function + *spaces = NULL; + + // Doesn't technically support UTF-8, but it's probably fine, right? + size = 0; + start = end = text; + while(1) + { + // Add any characters here that should make separate words (except for \n?) + if(*end == ' ' || *end == '\t' || *end == '\0') + { + FC_StringListPushBackBytes(node, start, size); + FC_StringListPushBackBytes(spaces, end, 1); + + if(*end == '\0') + break; + + node = &((*node)->next); + start = end+1; + size = 0; + } + else + ++size; + + ++end; + } + + return head; +} + +static FC_StringList* FC_ExplodeAndKeep(const char* text, char delimiter) +{ + FC_StringList* head; + FC_StringList** node; + const char* start; + const char* end; + unsigned int size; + if(text == NULL) + return NULL; + + head = NULL; + node = &head; + + // Doesn't technically support UTF-8, but it's probably fine, right? + size = 0; + start = end = text; + while(1) + { + if(*end == delimiter || *end == '\0') + { + FC_StringListPushBackBytes(node, start, size); + + if(*end == '\0') + break; + + node = &((*node)->next); + start = end; + size = 1; + } + else + ++size; + + ++end; + } + + return head; +} + +static void FC_RenderAlign(FC_Font* font, FC_Target* dest, float x, float y, int width, FC_Scale scale, FC_AlignEnum align, const char* text) +{ + switch(align) + { + case FC_ALIGN_LEFT: + FC_RenderLeft(font, dest, x, y, scale, text); + break; + case FC_ALIGN_CENTER: + FC_RenderCenter(font, dest, x + width/2, y, scale, text); + break; + case FC_ALIGN_RIGHT: + FC_RenderRight(font, dest, x + width, y, scale, text); + break; + } +} + +static FC_StringList* FC_GetBufferFitToColumn(FC_Font* font, int width, FC_Scale scale, Uint8 keep_newlines) +{ + FC_StringList* result = NULL; + FC_StringList** current = &result; + + FC_StringList *ls, *iter; + + ls = (keep_newlines? FC_ExplodeAndKeep(fc_buffer, '\n') : FC_Explode(fc_buffer, '\n')); + for(iter = ls; iter != NULL; iter = iter->next) + { + char* line = iter->value; + + // If line is too long, then add words one at a time until we go over. + if(width > 0 && FC_GetWidth(font, "%s", line) > width) + { + FC_StringList *words, *word_iter, *spaces, *spaces_iter; + + words = FC_ExplodeBreakingSpace(line, &spaces); + // Skip the first word for the iterator, so there will always be at least one word per line + line = new_concat(words->value, spaces->value); + for(word_iter = words->next, spaces_iter = spaces->next; word_iter != NULL && spaces_iter != NULL; word_iter = word_iter->next, spaces_iter = spaces_iter->next) + { + char* line_plus_word = new_concat(line, word_iter->value); + char* word_plus_space = new_concat(word_iter->value, spaces_iter->value); + if(FC_GetWidth(font, "%s", line_plus_word) > width) + { + current = FC_StringListPushBack(current, line, 0); + + line = word_plus_space; + } + else + { + replace_concat(&line, word_plus_space); + free(word_plus_space); + } + free(line_plus_word); + } + current = FC_StringListPushBack(current, line, 0); + FC_StringListFree(words); + FC_StringListFree(spaces); + } + else + { + current = FC_StringListPushBack(current, line, 0); + iter->value = NULL; + } + } + FC_StringListFree(ls); + + return result; +} + +static void FC_DrawColumnFromBuffer(FC_Font* font, FC_Target* dest, FC_Rect box, int* total_height, FC_Scale scale, FC_AlignEnum align) +{ + int y = box.y; + FC_StringList *ls, *iter; + + ls = FC_GetBufferFitToColumn(font, box.w, scale, 0); + for(iter = ls; iter != NULL; iter = iter->next) + { + FC_RenderAlign(font, dest, box.x, y, box.w, scale, align, iter->value); + y += FC_GetLineHeight(font); + } + FC_StringListFree(ls); + + if(total_height != NULL) + *total_height = y - box.y; +} + +FC_Rect FC_DrawBox(FC_Font* font, FC_Target* dest, FC_Rect box, const char* formatted_text, ...) +{ + Uint8 useClip; + if(formatted_text == NULL || font == NULL) + return FC_MakeRect(box.x, box.y, 0, 0); + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + useClip = has_clip(dest); + FC_Rect oldclip, newclip; + if(useClip) + { + oldclip = get_clip(dest); + newclip = FC_RectIntersect(oldclip, box); + } + else + newclip = box; + + set_clip(dest, &newclip); + + set_color_for_all_caches(font, font->default_color); + + FC_DrawColumnFromBuffer(font, dest, box, NULL, FC_MakeScale(1,1), FC_ALIGN_LEFT); + + if(useClip) + set_clip(dest, &oldclip); + else + set_clip(dest, NULL); + + return box; +} + +FC_Rect FC_DrawBoxAlign(FC_Font* font, FC_Target* dest, FC_Rect box, FC_AlignEnum align, const char* formatted_text, ...) +{ + Uint8 useClip; + if(formatted_text == NULL || font == NULL) + return FC_MakeRect(box.x, box.y, 0, 0); + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + useClip = has_clip(dest); + FC_Rect oldclip, newclip; + if(useClip) + { + oldclip = get_clip(dest); + newclip = FC_RectIntersect(oldclip, box); + } + else + newclip = box; + set_clip(dest, &newclip); + + set_color_for_all_caches(font, font->default_color); + + FC_DrawColumnFromBuffer(font, dest, box, NULL, FC_MakeScale(1,1), align); + + if(useClip) + set_clip(dest, &oldclip); + else + set_clip(dest, NULL); + + return box; +} + +FC_Rect FC_DrawBoxScale(FC_Font* font, FC_Target* dest, FC_Rect box, FC_Scale scale, const char* formatted_text, ...) +{ + Uint8 useClip; + if(formatted_text == NULL || font == NULL) + return FC_MakeRect(box.x, box.y, 0, 0); + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + useClip = has_clip(dest); + FC_Rect oldclip, newclip; + if(useClip) + { + oldclip = get_clip(dest); + newclip = FC_RectIntersect(oldclip, box); + } + else + newclip = box; + set_clip(dest, &newclip); + + set_color_for_all_caches(font, font->default_color); + + FC_DrawColumnFromBuffer(font, dest, box, NULL, scale, FC_ALIGN_LEFT); + + if(useClip) + set_clip(dest, &oldclip); + else + set_clip(dest, NULL); + + return box; +} + +FC_Rect FC_DrawBoxColor(FC_Font* font, FC_Target* dest, FC_Rect box, SDL_Color color, const char* formatted_text, ...) +{ + Uint8 useClip; + if(formatted_text == NULL || font == NULL) + return FC_MakeRect(box.x, box.y, 0, 0); + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + useClip = has_clip(dest); + FC_Rect oldclip, newclip; + if(useClip) + { + oldclip = get_clip(dest); + newclip = FC_RectIntersect(oldclip, box); + } + else + newclip = box; + set_clip(dest, &newclip); + + set_color_for_all_caches(font, color); + + FC_DrawColumnFromBuffer(font, dest, box, NULL, FC_MakeScale(1,1), FC_ALIGN_LEFT); + + if(useClip) + set_clip(dest, &oldclip); + else + set_clip(dest, NULL); + + return box; +} + +FC_Rect FC_DrawBoxEffect(FC_Font* font, FC_Target* dest, FC_Rect box, FC_Effect effect, const char* formatted_text, ...) +{ + Uint8 useClip; + if(formatted_text == NULL || font == NULL) + return FC_MakeRect(box.x, box.y, 0, 0); + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + useClip = has_clip(dest); + FC_Rect oldclip, newclip; + if(useClip) + { + oldclip = get_clip(dest); + newclip = FC_RectIntersect(oldclip, box); + } + else + newclip = box; + set_clip(dest, &newclip); + + set_color_for_all_caches(font, effect.color); + + FC_DrawColumnFromBuffer(font, dest, box, NULL, effect.scale, effect.alignment); + + if(useClip) + set_clip(dest, &oldclip); + else + set_clip(dest, NULL); + + return box; +} + +FC_Rect FC_DrawColumn(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, const char* formatted_text, ...) +{ + FC_Rect box = {x, y, width, 0}; + int total_height; + + if(formatted_text == NULL || font == NULL) + return FC_MakeRect(x, y, 0, 0); + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + set_color_for_all_caches(font, font->default_color); + + FC_DrawColumnFromBuffer(font, dest, box, &total_height, FC_MakeScale(1,1), FC_ALIGN_LEFT); + + return FC_MakeRect(box.x, box.y, width, total_height); +} + +FC_Rect FC_DrawColumnAlign(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, FC_AlignEnum align, const char* formatted_text, ...) +{ + FC_Rect box = {x, y, width, 0}; + int total_height; + + if(formatted_text == NULL || font == NULL) + return FC_MakeRect(x, y, 0, 0); + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + set_color_for_all_caches(font, font->default_color); + + switch(align) + { + case FC_ALIGN_CENTER: + box.x -= width/2; + break; + case FC_ALIGN_RIGHT: + box.x -= width; + break; + default: + break; + } + + FC_DrawColumnFromBuffer(font, dest, box, &total_height, FC_MakeScale(1,1), align); + + return FC_MakeRect(box.x, box.y, width, total_height); +} + +FC_Rect FC_DrawColumnScale(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, FC_Scale scale, const char* formatted_text, ...) +{ + FC_Rect box = {x, y, width, 0}; + int total_height; + + if(formatted_text == NULL || font == NULL) + return FC_MakeRect(x, y, 0, 0); + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + set_color_for_all_caches(font, font->default_color); + + FC_DrawColumnFromBuffer(font, dest, box, &total_height, scale, FC_ALIGN_LEFT); + + return FC_MakeRect(box.x, box.y, width, total_height); +} + +FC_Rect FC_DrawColumnColor(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, SDL_Color color, const char* formatted_text, ...) +{ + FC_Rect box = {x, y, width, 0}; + int total_height; + + if(formatted_text == NULL || font == NULL) + return FC_MakeRect(x, y, 0, 0); + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + set_color_for_all_caches(font, color); + + FC_DrawColumnFromBuffer(font, dest, box, &total_height, FC_MakeScale(1,1), FC_ALIGN_LEFT); + + return FC_MakeRect(box.x, box.y, width, total_height); +} + +FC_Rect FC_DrawColumnEffect(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, FC_Effect effect, const char* formatted_text, ...) +{ + FC_Rect box = {x, y, width, 0}; + int total_height; + + if(formatted_text == NULL || font == NULL) + return FC_MakeRect(x, y, 0, 0); + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + set_color_for_all_caches(font, effect.color); + + switch(effect.alignment) + { + case FC_ALIGN_CENTER: + box.x -= width/2; + break; + case FC_ALIGN_RIGHT: + box.x -= width; + break; + default: + break; + } + + FC_DrawColumnFromBuffer(font, dest, box, &total_height, effect.scale, effect.alignment); + + return FC_MakeRect(box.x, box.y, width, total_height); +} + +static FC_Rect FC_RenderCenter(FC_Font* font, FC_Target* dest, float x, float y, FC_Scale scale, const char* text) +{ + FC_Rect result = {x, y, 0, 0}; + if(text == NULL || font == NULL) + return result; + + char* str = U8_strdup(text); + char* del = str; + char* c; + + // Go through str, when you find a \n, replace it with \0 and print it + // then move down, back, and continue. + for(c = str; *c != '\0';) + { + if(*c == '\n') + { + *c = '\0'; + result = FC_RectUnion(FC_RenderLeft(font, dest, x - scale.x*FC_GetWidth(font, "%s", str)/2.0f, y, scale, str), result); + *c = '\n'; + c++; + str = c; + y += scale.y*font->height; + } + else + c++; + } + + result = FC_RectUnion(FC_RenderLeft(font, dest, x - scale.x*FC_GetWidth(font, "%s", str)/2.0f, y, scale, str), result); + + free(del); + return result; +} + +static FC_Rect FC_RenderRight(FC_Font* font, FC_Target* dest, float x, float y, FC_Scale scale, const char* text) +{ + FC_Rect result = {x, y, 0, 0}; + if(text == NULL || font == NULL) + return result; + + char* str = U8_strdup(text); + char* del = str; + char* c; + + for(c = str; *c != '\0';) + { + if(*c == '\n') + { + *c = '\0'; + result = FC_RectUnion(FC_RenderLeft(font, dest, x - scale.x*FC_GetWidth(font, "%s", str), y, scale, str), result); + *c = '\n'; + c++; + str = c; + y += scale.y*font->height; + } + else + c++; + } + + result = FC_RectUnion(FC_RenderLeft(font, dest, x - scale.x*FC_GetWidth(font, "%s", str), y, scale, str), result); + + free(del); + return result; +} + + + +FC_Rect FC_DrawScale(FC_Font* font, FC_Target* dest, float x, float y, FC_Scale scale, const char* formatted_text, ...) +{ + if(formatted_text == NULL || font == NULL) + return FC_MakeRect(x, y, 0, 0); + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + set_color_for_all_caches(font, font->default_color); + + return FC_RenderLeft(font, dest, x, y, scale, fc_buffer); +} + +FC_Rect FC_DrawAlign(FC_Font* font, FC_Target* dest, float x, float y, FC_AlignEnum align, const char* formatted_text, ...) +{ + if(formatted_text == NULL || font == NULL) + return FC_MakeRect(x, y, 0, 0); + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + set_color_for_all_caches(font, font->default_color); + + FC_Rect result; + switch(align) + { + case FC_ALIGN_LEFT: + result = FC_RenderLeft(font, dest, x, y, FC_MakeScale(1,1), fc_buffer); + break; + case FC_ALIGN_CENTER: + result = FC_RenderCenter(font, dest, x, y, FC_MakeScale(1,1), fc_buffer); + break; + case FC_ALIGN_RIGHT: + result = FC_RenderRight(font, dest, x, y, FC_MakeScale(1,1), fc_buffer); + break; + default: + result = FC_MakeRect(x, y, 0, 0); + break; + } + + return result; +} + +FC_Rect FC_DrawColor(FC_Font* font, FC_Target* dest, float x, float y, SDL_Color color, const char* formatted_text, ...) +{ + if(formatted_text == NULL || font == NULL) + return FC_MakeRect(x, y, 0, 0); + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + set_color_for_all_caches(font, color); + + return FC_RenderLeft(font, dest, x, y, FC_MakeScale(1,1), fc_buffer); +} + + +FC_Rect FC_DrawEffect(FC_Font* font, FC_Target* dest, float x, float y, FC_Effect effect, const char* formatted_text, ...) +{ + if(formatted_text == NULL || font == NULL) + return FC_MakeRect(x, y, 0, 0); + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + set_color_for_all_caches(font, effect.color); + + FC_Rect result; + switch(effect.alignment) + { + case FC_ALIGN_LEFT: + result = FC_RenderLeft(font, dest, x, y, effect.scale, fc_buffer); + break; + case FC_ALIGN_CENTER: + result = FC_RenderCenter(font, dest, x, y, effect.scale, fc_buffer); + break; + case FC_ALIGN_RIGHT: + result = FC_RenderRight(font, dest, x, y, effect.scale, fc_buffer); + break; + default: + result = FC_MakeRect(x, y, 0, 0); + break; + } + + return result; +} + + + + +// Getters + + +FC_FilterEnum FC_GetFilterMode(FC_Font* font) +{ + if(font == NULL) + return FC_FILTER_NEAREST; + + return font->filter; +} + +Uint16 FC_GetLineHeight(FC_Font* font) +{ + if(font == NULL) + return 0; + + return font->height; +} + +Uint16 FC_GetHeight(FC_Font* font, const char* formatted_text, ...) +{ + if(formatted_text == NULL || font == NULL) + return 0; + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + Uint16 numLines = 1; + const char* c; + + for (c = fc_buffer; *c != '\0'; c++) + { + if(*c == '\n') + numLines++; + } + + // Actual height of letter region + line spacing + return font->height*numLines + font->lineSpacing*(numLines - 1); //height*numLines; +} + +Uint16 FC_GetWidth(FC_Font* font, const char* formatted_text, ...) +{ + if(formatted_text == NULL || font == NULL) + return 0; + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + const char* c; + Uint16 width = 0; + Uint16 bigWidth = 0; // Allows for multi-line strings + + for (c = fc_buffer; *c != '\0'; c++) + { + if(*c == '\n') + { + bigWidth = bigWidth >= width? bigWidth : width; + width = 0; + continue; + } + + FC_GlyphData glyph; + Uint32 codepoint = FC_GetCodepointFromUTF8(&c, 1); + if(FC_GetGlyphData(font, &glyph, codepoint) || FC_GetGlyphData(font, &glyph, ' ')) + width += glyph.rect.w; + } + bigWidth = bigWidth >= width? bigWidth : width; + + return bigWidth; +} + +// If width == -1, use no width limit +FC_Rect FC_GetCharacterOffset(FC_Font* font, Uint16 position_index, int column_width, const char* formatted_text, ...) +{ + FC_Rect result = {0, 0, 1, FC_GetLineHeight(font)}; + FC_StringList *ls, *iter; + int num_lines = 0; + Uint8 done = 0; + + if(formatted_text == NULL || column_width == 0 || position_index == 0 || font == NULL) + return result; + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + ls = FC_GetBufferFitToColumn(font, column_width, FC_MakeScale(1,1), 1); + for(iter = ls; iter != NULL;) + { + char* line; + int i = 0; + FC_StringList* next_iter = iter->next; + + ++num_lines; + for(line = iter->value; line != NULL && *line != '\0'; line = (char*)U8_next(line)) + { + ++i; + --position_index; + if(position_index == 0) + { + // FIXME: Doesn't handle box-wrapped newlines correctly + line = (char*)U8_next(line); + line[0] = '\0'; + result.x = FC_GetWidth(font, "%s", iter->value); + done = 1; + break; + } + } + if(done) + break; + + // Prevent line wrapping if there are no more lines + if(next_iter == NULL && !done) + result.x = FC_GetWidth(font, "%s", iter->value); + iter = next_iter; + } + FC_StringListFree(ls); + + if(num_lines > 1) + { + result.y = (num_lines - 1) * FC_GetLineHeight(font); + } + + return result; +} + + +Uint16 FC_GetColumnHeight(FC_Font* font, Uint16 width, const char* formatted_text, ...) +{ + int y = 0; + + FC_StringList *ls, *iter; + + if(font == NULL) + return 0; + + if(formatted_text == NULL || width == 0) + return font->height; + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + ls = FC_GetBufferFitToColumn(font, width, FC_MakeScale(1,1), 0); + for(iter = ls; iter != NULL; iter = iter->next) + { + y += FC_GetLineHeight(font); + } + FC_StringListFree(ls); + + return y; +} + +static int FC_GetAscentFromCodepoint(FC_Font* font, Uint32 codepoint) +{ + FC_GlyphData glyph; + + if(font == NULL) + return 0; + + // FIXME: Store ascent so we can return it here + FC_GetGlyphData(font, &glyph, codepoint); + return glyph.rect.h; +} + +static int FC_GetDescentFromCodepoint(FC_Font* font, Uint32 codepoint) +{ + FC_GlyphData glyph; + + if(font == NULL) + return 0; + + // FIXME: Store descent so we can return it here + FC_GetGlyphData(font, &glyph, codepoint); + return glyph.rect.h; +} + +int FC_GetAscent(FC_Font* font, const char* formatted_text, ...) +{ + Uint32 codepoint; + int max, ascent; + const char* c; + + if(font == NULL) + return 0; + + if(formatted_text == NULL) + return font->ascent; + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + max = 0; + c = fc_buffer; + + while(*c != '\0') + { + codepoint = FC_GetCodepointFromUTF8(&c, 1); + if(codepoint != 0) + { + ascent = FC_GetAscentFromCodepoint(font, codepoint); + if(ascent > max) + max = ascent; + } + ++c; + } + return max; +} + +int FC_GetDescent(FC_Font* font, const char* formatted_text, ...) +{ + Uint32 codepoint; + int max, descent; + const char* c; + + if(font == NULL) + return 0; + + if(formatted_text == NULL) + return font->descent; + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + max = 0; + c = fc_buffer; + + while(*c != '\0') + { + codepoint = FC_GetCodepointFromUTF8(&c, 1); + if(codepoint != 0) + { + descent = FC_GetDescentFromCodepoint(font, codepoint); + if(descent > max) + max = descent; + } + ++c; + } + return max; +} + +int FC_GetBaseline(FC_Font* font) +{ + if(font == NULL) + return 0; + + return font->baseline; +} + +int FC_GetSpacing(FC_Font* font) +{ + if(font == NULL) + return 0; + + return font->letterSpacing; +} + +int FC_GetLineSpacing(FC_Font* font) +{ + if(font == NULL) + return 0; + + return font->lineSpacing; +} + +Uint16 FC_GetMaxWidth(FC_Font* font) +{ + if(font == NULL) + return 0; + + return font->maxWidth; +} + +SDL_Color FC_GetDefaultColor(FC_Font* font) +{ + if(font == NULL) + { + SDL_Color c = {0,0,0,255}; + return c; + } + + return font->default_color; +} + +FC_Rect FC_GetBounds(FC_Font* font, float x, float y, FC_AlignEnum align, FC_Scale scale, const char* formatted_text, ...) +{ + FC_Rect result = {x, y, 0, 0}; + + if(formatted_text == NULL) + return result; + + // Create a temp buffer while GetWidth and GetHeight use fc_buffer. + char* temp = (char*)malloc(fc_buffer_size); + FC_EXTRACT_VARARGS(temp, formatted_text); + + result.w = FC_GetWidth(font, "%s", temp) * scale.x; + result.h = FC_GetHeight(font, "%s", temp) * scale.y; + + switch(align) + { + case FC_ALIGN_LEFT: + break; + case FC_ALIGN_CENTER: + result.x -= result.w/2; + break; + case FC_ALIGN_RIGHT: + result.x -= result.w; + break; + default: + break; + } + + free(temp); + + return result; +} + +Uint8 FC_InRect(float x, float y, FC_Rect input_rect) +{ + return (input_rect.x <= x && x <= input_rect.x + input_rect.w && input_rect.y <= y && y <= input_rect.y + input_rect.h); +} + +// TODO: Make it work with alignment +Uint16 FC_GetPositionFromOffset(FC_Font* font, float x, float y, int column_width, FC_AlignEnum align, const char* formatted_text, ...) +{ + FC_StringList *ls, *iter; + Uint8 done = 0; + int height = FC_GetLineHeight(font); + Uint16 position = 0; + int current_x = 0; + int current_y = 0; + FC_GlyphData glyph_data; + + if(formatted_text == NULL || column_width == 0 || font == NULL) + return 0; + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + ls = FC_GetBufferFitToColumn(font, column_width, FC_MakeScale(1,1), 1); + for(iter = ls; iter != NULL; iter = iter->next) + { + char* line; + + for(line = iter->value; line != NULL && *line != '\0'; line = (char*)U8_next(line)) + { + if(FC_GetGlyphData(font, &glyph_data, FC_GetCodepointFromUTF8((const char**)&line, 0))) + { + if(FC_InRect(x, y, FC_MakeRect(current_x, current_y, glyph_data.rect.w, glyph_data.rect.h))) + { + done = 1; + break; + } + + current_x += glyph_data.rect.w; + } + position++; + } + if(done) + break; + + current_x = 0; + current_y += height; + if(y < current_y) + break; + } + FC_StringListFree(ls); + + return position; +} + +int FC_GetWrappedText(FC_Font* font, char* result, int max_result_size, Uint16 width, const char* formatted_text, ...) +{ + FC_StringList *ls, *iter; + + if(font == NULL) + return 0; + + if(formatted_text == NULL || width == 0) + return 0; + + FC_EXTRACT_VARARGS(fc_buffer, formatted_text); + + ls = FC_GetBufferFitToColumn(font, width, FC_MakeScale(1,1), 0); + int size_so_far = 0; + int size_remaining = max_result_size-1; // reserve for \0 + for(iter = ls; iter != NULL && size_remaining > 0; iter = iter->next) + { + // Copy as much of this line as we can + int len = strlen(iter->value); + int num_bytes = FC_MIN(len, size_remaining); + memcpy(&result[size_so_far], iter->value, num_bytes); + size_so_far += num_bytes; + + // If there's another line, add newline character + if(size_remaining > 0 && iter->next != NULL) + { + --size_remaining; + result[size_so_far] = '\n'; + ++size_so_far; + } + } + FC_StringListFree(ls); + + result[size_so_far] = '\0'; + + return size_so_far; +} + + + +// Setters + + +void FC_SetFilterMode(FC_Font* font, FC_FilterEnum filter) +{ + if(font == NULL) + return; + + if(font->filter != filter) + { + font->filter = filter; + + #ifdef FC_USE_SDL_GPU + // Update each texture to use this filter mode + { + int i; + GPU_FilterEnum gpu_filter = GPU_FILTER_NEAREST; + if(FC_GetFilterMode(font) == FC_FILTER_LINEAR) + gpu_filter = GPU_FILTER_LINEAR; + + for(i = 0; i < font->glyph_cache_count; ++i) + { + GPU_SetImageFilter(font->glyph_cache[i], gpu_filter); + } + } + #endif + } +} + + +void FC_SetSpacing(FC_Font* font, int LetterSpacing) +{ + if(font == NULL) + return; + + font->letterSpacing = LetterSpacing; +} + +void FC_SetLineSpacing(FC_Font* font, int LineSpacing) +{ + if(font == NULL) + return; + + font->lineSpacing = LineSpacing; +} + +void FC_SetDefaultColor(FC_Font* font, SDL_Color color) +{ + if(font == NULL) + return; + + font->default_color = color; +} diff --git a/src/app.cpp b/src/app.cpp index b9efeb8327d5a91c833d30a1baf88175a2309d78..a4dddc903751c29eac72ac94dc4065f45e0d1712 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -51,17 +51,10 @@ namespace uwe { update(); draw(); - - // copy framebuffer pixels to GU texture for rendering - SDL_UpdateTexture( - context_.get_texture(), - NULL, - context_.get_pixels().data(), - context_.get_tex_width() * 4); - - SDL_RenderCopy( context_.get_renderer(), context_.get_texture(), NULL, NULL ); - SDL_RenderPresent( context_.get_renderer() ); + // finally present the renderer to the GPU + SDL_RenderPresent( context_.get_renderer() ); + frames++; if (output_framerate_) { const uint64_t end = SDL_GetPerformanceCounter(); diff --git a/src/context.cpp b/src/context.cpp index 035143cb7a79752f23a70cf153a194d4958f68a9..f9dc0bb2deab97219682395b9c2891d35a4f3720 100644 --- a/src/context.cpp +++ b/src/context.cpp @@ -36,6 +36,9 @@ namespace uwe { } Context::~Context() { + for (auto font: loaded_fonts_) { + FC_FreeFont(font); + } SDL_DestroyRenderer( renderer_ ); SDL_DestroyWindow( window_ ); SDL_Quit(); diff --git a/windows/lib/freetype.lib b/windows/lib/freetype.lib new file mode 100644 index 0000000000000000000000000000000000000000..22b37a50542a0541574a5f61f450616b874088da Binary files /dev/null and b/windows/lib/freetype.lib differ diff --git a/windows/lib/x64/SDL2_image.lib b/windows/lib/x64/SDL2_image.lib new file mode 100755 index 0000000000000000000000000000000000000000..6d00aed6db965856cea7c53bb15df7462c90b6e9 Binary files /dev/null and b/windows/lib/x64/SDL2_image.lib differ diff --git a/zlib1.dll b/zlib1.dll new file mode 100644 index 0000000000000000000000000000000000000000..e7493de315264b254bdf914737274034e9017598 Binary files /dev/null and b/zlib1.dll differ