diff --git a/assignment/assignment.cpp b/assignment/assignment.cpp
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-// MARKING SCHEME (included for reference):
-// - Implement a simple example program using the framework provided : 30 marks
-// - Your program supports interaction and state, e.g. allows the user to draw sprites, these sprites, can be saved, and restored: 20 Marks
-// - Your programs demonstrates a complex application, e.g. it might be 2D game, such as 2048 or a simple Space Invaders: 20 Marks
-// - Your program is well structured, using multiple include files, and is documented, including source comments and a readme.md: 30 Marks
-
-// PLEASE READ
-// How to play:
-// - Use W/A/S/D to move your character (red square)
-// - Collect cubes by touching them with your character, this increases your score
-// - Your score is displayed in the top left
-// - Collect as many points as you can before time runs out
-// - Player character is blue, cubes are red
-// NOTE:
-// - Cube collection is very wonky, make sure you cover the cube entirely to collect it.
-// - Also, I was originally intending to make this a sprite editor, so sorry if there are any left-over bits of that.
-
-#include <iostream>
-// Import used for input/output.
-
-#include <iomanip>
-// Import used to manipulate the visual output of the program.
-
-#include <vector>
-// Import used for creating vectors -- vectors are arrays that can dynamically change
-// their size.
-
-#include <stdlib.h>
-// For randomly generating the cube location.
-
-#include <cstring>
-// Import used to manipulate C++ output.
-
-#include <tuple>
-// Import used for creating tuples -- tuples are finite ordered lists of elements.
-
-#include <context.hpp>
-// Import
-
-#include <app.hpp>
-// Import used for app code.
-
-using namespace std;
-
-const int width = 1024;
-// Defines the variable 'width' as a constant integer of 1024.
-
-const int height = 640;
-// Defines the variable 'height' as a constant integer of 640.
-
-class MyApp: public uwe::App {
-    // Creates public class referred to as 'MyApp'
-
-private:
-    // Private: cannot be accessed by any other function.
-
-
-
-public:
-    // Public: can be accessed by any other function.
-
-    MyApp(int width, int height, std::string title);
-    ~MyApp();
-
-    void begin() override;
-    // Declares begin() function. This function will be used for program set-up.
-
-    void update() override;
-    // Declares update() function. This function will be used to update the rendered frame to show the intended contents.
-
-    void draw() override;
-    // Declares draw() function. This function will be used to actually draw the contents of the frame.
-
-    void key_pressed(uwe::Scancode scancode, bool repeat) override;
-    // Declares key_pressed() function. This function will be used when any key is pressed by the user.
-
-    void mouse_pressed(int x, int y, uwe::Button button) override;
-    // Declares mouse_pressed() function. This function will be used when any mouse button is pressed.
-    // Receives input of X/Y location of mouse cursor, and of what button was pressed.
-
-    void mouse_released(int x, int y, uwe::Button button) override;
-    // Declares mouse_released() function. This function will be used when any mouse button is released.
-    // Receives input of X/Y location of mouse cursor, and of what button was released.
-
-    void mouse_moved(int x, int y) override;
-    // Declares mouse_moved() function. This function will be used when the mouse is moved.
-    // Receives input of X/Y location of mouse cursor.
-
-    int player_x = 64;
-    int player_y = 64;
-    // Player co-ordinates defaults
-
-    int cube_x = 256;
-    int cube_y = 256;
-    // Cube co-ordinates defaults
-
-    int player_score = 0;
-    // Player score
-
-    int time_remaining_seconds = 60;
-    // 60 seconds per round, before score resets
-
-    bool player_takes_cube = false;
-    // If player has taken cube , then a new one will be spawned elsewhere.
-
-};
-
-MyApp::MyApp(int width, int height, std::string title) {
-    init(width, height, title);
-}
-
-MyApp::~MyApp() {
-
-}
-
-void MyApp::begin() {
-    // Function called when the framework is initialised. Can be used for set-up.
-
-    app_font = create_font("../assets/fonts/FreeSans.ttf", 8, uwe::Colour::black());
-    // Declares the font details of app_font. Font size of 8, colour black.
-}
-
-void MyApp::update() {
-    // Function called per frame rendered. Updates the program as to what should be drawn in the frame, so it knows what to draw.
-
-    time_remaining_seconds = time_remaining_seconds - 1;
-	// Every second, the remaining time in seconds is reduced by one second. This remaining time will be drawn on screen by another function.
-
-    if(time_remaining_seconds <= 0)
-		// If the player runs out of time, reset their score to zero, and reset their time to sixty seconds.
-    {
-        player_score = 0;
-        time_remaining_seconds = 60;
-    }
-    else
-    {
-        break;
-    }
-
-    if(player_x == cube_x && player_y == cube_y)
-		// If player is touching a red cube, increase their score.
-    {
-        player_score = player_score + 1;
-        player_takes_cube = true;
-    }
-    else
-    {
-        break;
-    }
-
-    if(player_takes_orb == true)
-		// If player has touched a red cube, change the cube's location.
-    {
-        cube_x = rand() % 512 + 128;
-        cube_y = rand() % 512 + 128;
-        player_takes_orb = false;
-    }
-    else
-    {
-        break;
-    }
-
-}
-
-void MyApp::key_pressed(uwe::Scancode scancode, bool repeat)
-{
-	// When a key is pressed, this function is performed.
-	// Used for the player movement implementation.
-	
-    switch (scancode)
-    {
-    case uwe::Scancode::A:
-	// If player presses 'a' key, the player character moves 'left'.
-        {
-            player_x = player_x - 1;
-        }
-    case uwe::Scancode::W:
-	// If player presses 'w' key, the player character moves 'up'.
-        {
-            player_y = player_y - 1;
-        }
-    case uwe::Scancode::S:
-	// If player presses 's' key, the player character moves 'down'.
-        {
-            player_y = player_y + 1;
-        }
-    case uwe::Scancode::D:
-	// If player presses 'd' key, the player character moves 'right'.
-        {
-            player_x = player_x + 1
-        }
-
-         default:
-            {
-            // If no key has been pressed, this function does nothing.
-            break;
-            }
-    }
-}
-
-void MyApp::mouse_pressed(int x, int y, uwe::Button button) {
-    // Function called when a mouse button is pressed.
-
-}
-
-void MyApp::mouse_released(int x, int y, uwe::Button button) {
-    // Function called when a mouse button is released.
-    // Receives input of X/Y location of mouse cursor, and of what button was released.
-}
-
-void MyApp::mouse_moved(int x, int y) {
-    // Function called when the mouse is moved.
-    // Receives input of X/Y location of mouse cursor.
-}
-
-void MyApp::draw() {
-    // Function used to render the contents of the window as an image (frame). How often this occurs is
-    // dictated by the FPS, or 'Frames per Second'. For example, an FPS of 60 means that sixty 'frames' are
-    // drawn/rendered per second. This 'frame' is then output to be displayed to the user.
-
-    // Note:
-    // My intention with this section is to create a sprite editor with the option to change RGB value of the brush to any value, thus
-    // allowing for any colour to be used. I have no idea how to create a slider, so I'll be using a button based system, which is
-    // slow and inefficient, but it does work. The < and > text will be used as button 'indicators'.
-    //
-    // Also, the buttons are probably going to be extremely wonky. Sorry about that.
-
-    clear(uwe::Colour::white());
-    // Clears the frame by covering it with white (255, 255, 255, RGB).
-
-    draw_font(app_font, std::string player_score, 10, 10);
-    // Draws the player's score in the frame
-
-    draw_font(app_font, std::string time_remaining_seconds, 10, 20);
-    // Draws how long the player has left this round
-
-    set_draw_color(uwe::Colour::blue);
-    // Changes pen draw colour to blue
-
-    draw_rect_fill(player_x, player_y, 32, 32);
-    // Draws player character
-
-    set_draw_color(uwe::Colour::red);
-    // Changes pen draw colour to red
-
-    draw_rect_fill(orb_x, orb_y, 16, 16);
-    // Draw the cube
-
-    // If this works, it should display the score, timer, player, and cube.
-
-    break;
-}
-int main(int argc, char *argv[]) {
-    uwe::App* app = new MyApp{width, height, "GARETH CHAPPELL: C++ ASSIGNMENT, COLLECT CUBES GAME"};
-    // Creates new window with width of variable 'width' (640), height of variable 'height' (480), and a window
-    // header title of "GARETH CHAPPELL: C++ ASSIGNMENT".
-
-    srand (time(0));
-    // Uses the current time to generate the random location of the orb
-
-    app->run();
-
-    return 0;
-}