diff --git a/assignment/assignment.cpp b/assignment/assignment.cpp
index a6e8f806fb3b0f3818702e10a1ef9df08aaaf98d..9fd4408758284990fc2fc9c406bf436245cc5fa2 100644
--- a/assignment/assignment.cpp
+++ b/assignment/assignment.cpp
@@ -26,7 +26,7 @@
 // their size.
 
 #include <stdlib.h>
-// For randomly generating the orb location.
+// For randomly generating the cube location.
 
 #include <cstring>
 // Import used to manipulate C++ output.
@@ -90,8 +90,8 @@ public:
     int player_y = 64;
     // Player co-ordinates defaults
 
-    int orb_x = 256;
-    int orb_y = 256;
+    int cube_x = 256;
+    int cube_y = 256;
     // Cube co-ordinates defaults
 
     int player_score = 0;
@@ -100,8 +100,8 @@ public:
     int time_remaining_seconds = 60;
     // 60 seconds per round, before score resets
 
-    bool player_takes_orb = false;
-    // If player has taken orb, then a new one will be spawned elsewhere.
+    bool player_takes_cube = false;
+    // If player has taken cube , then a new one will be spawned elsewhere.
 
 };
 
@@ -124,7 +124,7 @@ void MyApp::update() {
     // Function called per frame rendered. Updates the program as to what should be drawn in the frame, so it knows what to draw.
 
     time_remaining_seconds = time_remaining_seconds - 1;
-	// Every second, the remaining time in seconds is reduced by one second.
+	// Every second, the remaining time in seconds is reduced by one second. This remaining time will be drawn on screen by another function.
 
     if(time_remaining_seconds <= 0)
 		// If the player runs out of time, reset their score to zero, and reset their time to sixty seconds.
@@ -137,11 +137,11 @@ void MyApp::update() {
         break;
     }
 
-    if(player_x == orb_x && player_y == orb_y)
+    if(player_x == cube_x && player_y == cube_y)
 		// If player is touching a red cube, increase their score.
     {
         player_score = player_score + 1;
-        player_takes_orb = true;
+        player_takes_cube = true;
     }
     else
     {
@@ -151,8 +151,8 @@ void MyApp::update() {
     if(player_takes_orb == true)
 		// If player has touched a red cube, change the cube's location.
     {
-        orb_x = rand() % 512 + 128;
-        orb_y = rand() % 512 + 128;
+        cube_x = rand() % 512 + 128;
+        cube_y = rand() % 512 + 128;
         player_takes_orb = false;
     }
     else