From 422b97ce6b67b095f2c6b64b33c7cbef8fbf32b4 Mon Sep 17 00:00:00 2001 From: g5-chappell <gareth2.chappell@live.uwe.ac.uk> Date: Mon, 18 Jul 2022 12:39:05 +0000 Subject: [PATCH] Update assignment/assignment.cpp --- assignment/assignment.cpp | 141 ++++++++++++++++++++++++++++++++------ 1 file changed, 119 insertions(+), 22 deletions(-) diff --git a/assignment/assignment.cpp b/assignment/assignment.cpp index 70526fd..24c3345 100644 --- a/assignment/assignment.cpp +++ b/assignment/assignment.cpp @@ -109,27 +109,6 @@ void MyApp::begin() // Init the font used for UI text. UI_font = create_font("./assets/fonts/FreeSans.ttf", 15, uwe::Colour::white()); - // Adjust ball X/Y values - ball_x = 400; - ball_y = 600; - - // Randomise the X gradient for the start. - random_x = rand() % 1 - 2; - - switch (random_x) - { - case 1: - ball_gradient_x = -1; - break; - - case 2: - ball_gradient_x = 1; - break; - } - - // Set the Y gradient for the ball. - ball_gradient_y = -1; - } // This functions occur every frame (60 times per second) @@ -144,7 +123,7 @@ void MyApp::update() ball_x_topleft = ball_x - 10; ball_y_topleft = ball_y - 10; - // Update ball X/Y + // Update ball X/Y - in other words, move the ball based on gradient ball_x = ball_x + ball_gradient_x; ball_y = ball_y + ball_gradient_y; @@ -280,6 +259,36 @@ void MyApp::key_pressed(uwe::Scancode scancode, bool repeat) { gameplay_active = true; title_active = false; + + // Adjust ball X/Y values + ball_x = 400; + ball_y = 600; + + // Paddle + paddle_x = 400; + + // Randomise the X gradient for the start. + random_x = rand() % 1 - 2; + + switch (random_x) + { + case 1: + ball_gradient_x = -1; + break; + + case 2: + ball_gradient_x = 1; + break; + } + + // Set the Y gradient for the ball. + ball_gradient_y = -1; + + // Reset time + counter = 0; + timer_seconds = 0; + timer_minutes = 0; + } // If gameplay active and the paddle isn't touching the left wall @@ -293,6 +302,36 @@ void MyApp::key_pressed(uwe::Scancode scancode, bool repeat) { gameplay_active = true; gameover_active = false; + + // Adjust ball X/Y values + ball_x = 400; + ball_y = 600; + + // Paddle + paddle_x = 400; + + // Randomise the X gradient for the start. + random_x = rand() % 1 - 2; + + switch (random_x) + { + case 1: + ball_gradient_x = -1; + break; + + case 2: + ball_gradient_x = 1; + break; + } + + // Set the Y gradient for the ball. + ball_gradient_y = -1; + + // Reset time + counter = 0; + timer_seconds = 0; + timer_minutes = 0; + } } @@ -305,6 +344,35 @@ void MyApp::key_pressed(uwe::Scancode scancode, bool repeat) { gameplay_active = true; title_active = false; + + // Adjust ball X/Y values + ball_x = 400; + ball_y = 600; + + // Paddle + paddle_x = 400; + + // Randomise the X gradient for the start. + random_x = rand() % 1 - 2; + + switch (random_x) + { + case 1: + ball_gradient_x = -1; + break; + + case 2: + ball_gradient_x = 1; + break; + } + + // Set the Y gradient for the ball. + ball_gradient_y = -1; + + // Reset time + counter = 0; + timer_seconds = 0; + timer_minutes = 0; } // If gameplay active and the paddle isn't touching the right wall @@ -318,6 +386,35 @@ void MyApp::key_pressed(uwe::Scancode scancode, bool repeat) { gameplay_active = true; gameover_active = false; + + // Adjust ball X/Y values + ball_x = 400; + ball_y = 600; + + // Paddle + paddle_x = 400; + + // Randomise the X gradient for the start. + random_x = rand() % 1 - 2; + + switch (random_x) + { + case 1: + ball_gradient_x = -1; + break; + + case 2: + ball_gradient_x = 1; + break; + } + + // Set the Y gradient for the ball. + ball_gradient_y = -1; + + // Reset time + counter = 0; + timer_seconds = 0; + timer_minutes = 0; } } -- GitLab