From 7eca1492d0398a1d24aa07dafa2d31080567d434 Mon Sep 17 00:00:00 2001
From: "Ahmet Sungur (Student)"
 <ahmet2.sungur@live.uwe.ac.uk@csctcloud.prxhn32zsyjupl12zde3wlfkch.cwx.internal.cloudapp.net>
Date: Thu, 3 Apr 2025 13:19:09 +0100
Subject: [PATCH] a

---
 src/main.c | 24 ++++++++----------------
 1 file changed, 8 insertions(+), 16 deletions(-)

diff --git a/src/main.c b/src/main.c
index 891980b..7b4bfa7 100644
--- a/src/main.c
+++ b/src/main.c
@@ -1,4 +1,3 @@
-
 #include "snake.h"
 #include "food.h"
 #include "game.h"        
@@ -9,8 +8,7 @@
 #include "snake.h"
 #include "raylib.h"
 
-
-
+// Creates a flash effect by clearing the screen with a color for a set number of frames
 void HandleFlashEffect(int *flashFrames, Color *flashColor) {
     if (*flashFrames > 0) {
         BeginDrawing();
@@ -20,7 +18,7 @@ void HandleFlashEffect(int *flashFrames, Color *flashColor) {
     }
 }
 
-
+// Resets the game by initializing snake, food, obstacles, score, level, and state; spawns 5 initial obstacles
 void ResetGameWithObstacles(Snake *snake, Food *food, Obstacle obstacles[], int *score, int *level, GameState *state) {
     InitSnake(snake);
     SpawnFood(food);
@@ -35,6 +33,7 @@ void ResetGameWithObstacles(Snake *snake, Food *food, Obstacle obstacles[], int
     }
 }
 
+// Main function: Starts the game, runs the game loop, and handles states (MENU, PLAYING, PAUSED, GAME_OVER)
 int main(void) {
     InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Snake Game");
     SetTargetFPS(10);
@@ -63,7 +62,6 @@ int main(void) {
             continue;
         }
 
-        
         switch (gameState) {
             case MENU:
                 if (IsKeyPressed(KEY_ENTER)) {
@@ -86,7 +84,7 @@ int main(void) {
                     flashColor = YELLOW;
                     flashFrames = 1;
                     
-                    // Every 5 points, add a new obstacle
+                    // Every 5 points, add a new obstacle, and level += 1
                     if (score % 5 == 0) {
                         SpawnObstacle(obstacles, MAX_OBSTACLES, &snake, &food);
                         level++;
@@ -96,7 +94,7 @@ int main(void) {
                 // Collision checks
                 if (CheckCollision(&snake) || CheckObstacleCollision(&snake, obstacles, MAX_OBSTACLES)) {
                     gameState = GAME_OVER;
-                    flashColor = RED ;
+                    flashColor = RED;
                     flashFrames = 2;
                 }
                 break;
@@ -188,19 +186,15 @@ int main(void) {
                     }
                 }        
 
-                // Replace your food drawing code with:
+                // Drawing apple
                 DrawCircle(food.position.x * CELL_SIZE + CELL_SIZE/2,
                     food.position.y * CELL_SIZE + CELL_SIZE/2,
                     CELL_SIZE/3, RED);
-                // Add details to make it look like an apple
-                DrawCircle(food.position.x * CELL_SIZE + CELL_SIZE/2,
-                    food.position.y * CELL_SIZE + CELL_SIZE/4,
-                    CELL_SIZE/12, BROWN);  // Stem
+                    //adding small green circle to make it look like apple
                 DrawCircle(food.position.x * CELL_SIZE + CELL_SIZE/3,
                     food.position.y * CELL_SIZE + CELL_SIZE/3,
                     CELL_SIZE/12, GREEN);  // Leaf
-                DrawObstacles(obstacles, MAX_OBSTACLES) ;
-
+                DrawObstacles(obstacles, MAX_OBSTACLES);
 
                 //DRAW PAUSE OVERLAY
                 DrawRectangle(0,0, SCREEN_WIDTH, SCREEN_HEIGHT, (Color){0,0,0,128});
@@ -210,8 +204,6 @@ int main(void) {
                 DrawText(TextFormat("Score: %d", score), 10, 40, 20, RED);
                 break;
 
-
-                        // TRIED TO MAKE GAME OVER MENU TEXTS LOOK BETTER :)
             case GAME_OVER:
                 DrawText("GAME OVER!", SCREEN_WIDTH/2 - 150, SCREEN_HEIGHT/2 - 40, 40, RED);
                 DrawText(TextFormat("Score: %d", score), SCREEN_WIDTH/2 - 120, SCREEN_HEIGHT/2 + 20, 30, RED);
-- 
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